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"Tasty and nutritious, Adrenaline provides you with the extra energy needed to execute special Adrenaline abilities."
UT2004 manual

"Tasty polysaccharide adenosine triphosphate provides all the extra energy combatants need for their special abilities."
UC2 manual

Adrenaline is an item found on Unreal Championship, Unreal Tournament 2003, Unreal Tournament 2004, and especially Unreal Championship 2: The Liandri Conflict.


Overview Edit

Adrenaline can be collected by picking up adrenaline pills scattered throughout the arenas, or by achieving certain goals, such as killing opponents and capturing flags. It was originally thought of to allow breaking through stalemates in team-based games.

Once 100 Adrenaline points have been collected, the player can start an "adrenaline rush" by quickly executing a sequence of movement keys. This rush will give the player an advantage, but only for a limited amount of time. If the player carries the flag or bomb in the relevant gametypes, the amount is shortened.

Gathering Edit

Below is a list of methods of gathering adrenaline, and the associated amount gathered.

  • Get pill: 2 (in UT2004, 3 in UT2003, 20 in UC2)
  • Frag in DM/TDM: 5
  • Frag in CTF/BR/DDOM: 2
  • First blood: 10
  • Spree: 10
  • Ending enemy's spree: 10
  • Multi Kill: 10
  • Death: 0
  • Suicide: -2
  • Frag Flag/Bomb carrier: 10
  • Return Flag/Bomb: 5
  • Capture Flag/Bomb: 25

Unreal Championship and Unreal Tournament 2003/2004 Edit

In UT2003 pills give the player 3 Adrenaline points, whereas in UT2004 they give the player 2. Adrenaline doesn't feature in Last Man Standing, Onslaught and Assault. Because Adrenaline adds a certain amount of randomness it is often manually disabled in competitive games.

Combos Edit

Below is a list of default combos with the associated key sequence, an estimate of the amount of time the rush lasts in seconds, and the result of the combo.

  • ↑ ↑ ↑ ↑ Speed (18) - Move faster, jump higher, drawing yellow tracks with your feet. In UT2004 this combo lasts half as long as most. It drains even faster if you are carrying the flag in a CTF or VCTF game.
  • ↓ ↓ ↓ ↓ Booster (27) - (Re)generate health up to 199%, then shield up to 150%, by 5 points per second or so. The player will emit green crosses.
  • → → ← ← Invisibility (27) - Turn invisible, albeit it with some shimmering effect
  • ↑ ↑ ↓ ↓ Berserk (27) - Increases rate of fire and knockback, including that of the Shield Gun, allowing its user to jump much higher with it. Three orange lines revolve around the player.

"Pint-sized!" and "Camouflaged!" are additional combos that become available in 2003 through official mutators included in an Epic Bonus Pack, and are available out-of-the-box through the "Bonus Combos" mutator in 2004.

  • ← ← ← ← Pint-sized! (27) - Become half as big; disables crouching.
  • → → → → Camouflaged! (40.5) - Projects a, usually very conspicuous, holographic object around the player. The object depends on the static meshes used in the map.

Unreal Championship 2: The Liandri Conflict Edit

The Adrenaline system was rethought for Unreal Championship 2, and plays a much more important role in combat situations, because it can be constantly used. The majority of adrenaline abilities are only using 50% of your adrenaline bar, while the bar refills itself automatically. Adrenaline pick ups are shared in the same proportion as ammunition, while one pick up fills 10% of the adrenaline bar. There is also a Super Adrenaline power up, which gives you instantly 100%. Killing opponents, capturing the flag in CTF games, delivering the ball in Overdose or rejecting shots also scores you some extra adrenaline. Adrenaline abilities can easily be activated by a small ingame menu.

The different characters have different kinds of abilities available to them, partly dependent on the character's race. Every character has six abilities in total, two default abilities, three abilities depending on the race and one character specific special ability. Race abilities mostly include one defensive, one healing and a hunting ability. There are 38 adrenaline abilities in total:

  • Berserk (100%) - Increases speed and rate of fire, adds special red viewing mode which helps you seeing other players by brightening them. Also invisible players can be seen.
  • Blade Burst (100%) - Deadly orbiting blades injure nearby opponents.
  • Blade Shield (50%) - A shield of blades, that destroys explosive projectiles.
  • Cannibalize (50%) - Makes ammunition out of your robot body by the cost of some health.
  • Concussion (50%) - Dazes and disorients your enemies.
  • Discharge (50%) - Creates a purple charge, which injures nearby foes. Smaller range than Energy Burst, but lasts longer.
  • Earthquake (100%) - Damages enemies around with every step.
  • EMP (50%) - Electromagnetic pulse, that detonates explosive projectiles and hurts Liandri Bot characters.
  • Energy Burst (50%) - Deadly eruption of energy, that injures nearby opponents. Very deadly in combination with UDamage.
  • Energy Shield (50%) - Reduces damage from energy weapons.
  • Ethereal (50%) - Gives you Invisibility, but adds a slighty more visible fake of yourself, which is out of position.
  • Fear (50%) - Fires a homing orb, that slows down enemies, impairs their view and disables their adrenaline.
  • Flash (50%) - Blinds nearby enemies for a few precious moments.
  • Head Turret (50%) - Activates visor-mounted automated defenses, that fire small laser rounds at your opponents.
  • Heal (50%) - Partially recovery from your injuries, works basically like a health pack.
  • Homing (100%) - Projectiles home towards locked targes.
  • Ice Burst (100%) - Freezes nearby enemies.
  • Iron Spirit (50%) - Encases your body in solid armor and reduces all damage by half.
  • Nimble (50%) - Increases agility, gives possibility of quad jumping and reduces effects of gravity.
  • Poison Cloud (50%) - A Bio Mist Cloud (similar to the Bio Rifle's) appears around the player. Enemies slowly lose health, are slowed down and their view is impaired. Skaarj are immune to this power.
  • Predator (50%) - Enhanced speed and damage for melee weapons, special green viewing mode which helps you seeing other players by brightening them. Also invisible players can be seen.
  • Primal Scream (50%) - Disables the adrenaline of nearby enemies.
  • Radar (50%) - A detection software shows the position of every player, even through walls. Also invisible players can be seen.
  • Regenerate (100%) - Slowly increases your health to the maximum.
  • Repulse (50%) - Magnetic field, that pushes away explosive projectiles.
  • Self-Destruct (100%) - Overheats your core, causing massive meltdown. A countdown will be heard and this ability causes suicide. Can also be triggered during the countdown, if another player kills you, which will not be counted as a suicide then.
  • Sentinel (100%) - Launches two small orbs, that fire upon enemies.
  • Siphon (50%) - Homing nanoblack orbs, that drain health and then return it to you. You cannot have more than one Siphon active at once. If you, or anyone else kills a Siphon victim before the Siphon's normal duration has expired, the caster will still receive any health drained before the victims death. Siphon will add health to both segments of your health bar, not just the first. When returning to it's caster, the nanoblack orb can pass through walls and other obstructions, and there is no limit to the distance it can travel across an arena. UDamage does not increse the amount of health stolen by Siphon.
  • Smash (50%) - Special explosive pound, that hurts nearby enemies.
  • Speed (50%) - Used by mediumweight and heavyweight characters. Provides a much-needed burst of speed.
  • Speed (100%) - Used by lightweight characters. Additional burst of speed, when you need it most. Lasts longer than its 50% counterpart.
  • Stun Trap (50%) - Creates a electrical trap to stun an unwary enemy. The trap will be released over one point of the map.
  • Teleport (100%) - Teleports you to one of the map's respawn locations. If you're locking on to a opponent, it will teleport you behind him. You can even telefrag an enemy, if he's next to a wall.
  • Unstoppable (100%) - Makes you invulnerable, but you slowly lose health.
  • Upgrade (100%) - Summons robots to repair your chassis. Works slowly like Regenerate.
  • Vampire (50%) - Heal yourself by damaging other opponents.
  • Vampire Cloud (50%) - This is released over one point of the map, steals the health of your enemies.
  • Warrior Spirit (50%) - Increased rate of fire and speed, includes special blue viewing mode which helps you seeing other players by brightening them. Also invisible players can be seen.
  • Wraith (50%) - Makes you a ghost. Enemies can't lock on to you, special grey viewing mode helps you seeing other players by brightening them. Also invisible players can be seen.

Not everyone can use every ability. Each character has a set of 6 abilities, where at least one of them is personal, and one is related to every character. Here's the countdown:

Character Race Weight Abilities
Raiden Elder God Nimble, Speed (50%), Heal (50%), Warrior Spirit (50%), Stun Trap (50%), Teleport (100%)
Malcolm Human Nimble, Speed (50%), Heal (50%), Homing (100%), Iron Spirit (50%), Sentinel (100%)
Sapphire Human Nimble, Speed (50%), Heal (50%), Homing (100%), Iron Spirit (50%), Ice Burst (100%)
Arclite Juggernaut Nimble, Speed (50%), Heal (50%), Berserk (100%), Unstoppable (100%), Concussion (50%)
Gorge Juggernaut Nimble, Speed (50%), Heal (50%), Berserk (100%), Unstoppable (100%), Smash (50%)
Jackhammer Juggernaut Nimble, Speed (50%), Heal (50%), Berserk (100%), Unstoppable (100%), Earthquake (100%)
Corrosion Liandri Nimble, Speed (50%), Cannibalize (50%), Radar (50%), Upgrade (100%), Teleport (100%)
Devastation Liandri Nimble, Speed (50%), Cannibalize (50%), Radar (50%), Upgrade (100%), Head Turret (50%)
Raptor Liandri Nimble, Speed (50%), Cannibalize (50%), Radar (50%), Upgrade (100%), Self-Destruct (100%)
Syzygy Liandri Nimble, Speed (50%), Cannibalize (50%), Radar (50%), Upgrade (100%), Self-Destruct (100%)
Anubis Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), Energy Burst (50%)
Apophis Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), EMP (50%)
Darius Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), Energy Shield (50%)
Hyena Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), Discharge (50%)
Memphis Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), Discharge (50%)
Merc Anubis Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), Energy Burst (50%)
Mirage Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), Energy Burst (50%)
Nepthys Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), Energy Shield (50%)
Ra Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), Flash (50%)
Selket Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), Flash (50%)
Sobek Nakhti Nimble, Speed (50%), Heal (50%), Repulse (50%), Warrior Spirit (50%), EMP (50%)
Brock Necris Nimble, Speed (50%), Ethereal (50%), Vampire (50%), Wraith (50%), Fear (50%)
Calypso Necris Nimble, Speed (50%), Ethereal (50%), Vampire (50%), Wraith (50%), Fear (50%)
Judas Necris Nimble, Speed (50%), Ethereal (50%), Vampire (50%), Wraith (50%), Vampire Cloud (50%)
Lauren Necris Nimble, Speed (50%), Ethereal (50%), Vampire (50%), Wraith (50%), Siphon (50%)
Lilith Necris Nimble, Speed (50%), Ethereal (50%), Vampire (50%), Wraith (50%), Siphon (50%)
Necris Selket Necris Nimble, Speed (50%), Ethereal (50%), Vampire (50%), Wraith (50%), Flash (50%)
Garek Skaarj Nimble, Speed (50%), Blade Shield (50%), Predator (50%), Regenerate (100%), Poison Cloud (50%)
Korig Skaarj Nimble, Speed (50%), Blade Shield (50%), Predator (50%), Regenerate (100%), Poison Cloud (50%)
Kraag Skaarj Nimble, Speed (50%), Blade Shield (50%), Predator (50%), Regenerate (100%), Blade Burst (100%)
Szalor Skaarj Nimble, Speed (50%), Blade Shield (50%), Predator (50%), Regenerate (100%), Blade Burst (100%)
Torgr Skaarj Nimble, Speed (50%), Blade Shield (50%), Predator (50%), Regenerate (100%), Primal Scream (50%)

Trivia Edit

  • The unused announcement Berserker! might have been planned to be announced after excessive use of the Berserk! combo.
  • Unreal Tournament 2003 had an adrenaline combo Superjump! that was added to compensate the loss of the Jump Boots in UT2003. For unknown reasons this combo didn't make it to the full release.
  • The adrenaline system in Unreal Tournament 2004 was originally intended to be a lot more complex, quite like the one of Unreal Championship 2. The unused announcements still remain in the game and reveals the combos that were planned but never made it:
    • Confusion - unknown, maybe confuses enemies by showing multiple players instead of one.
    • Holograph - probably was replaced by the Camouflaged combo.
    • Invulnerable - makes the user invulnerable, like the Invulnerability item in UT3.
    • Low Grav - should work somewhat like the Nimble combo in UC2, just simply makes the user low gravity.
    • Retribution - kills or damages the user's killer after death. Probably like the Vengeance relic.
    • Silencer - makes the user absolutely silent and harder to detect - weapons and footsteps can't be heard (works a bit like the Dampener in Unreal).
    • Whirlwind - unknown, maybe summons a destructive whirlwind that works like the Gravity Vortex of ChaosUT2.
    • Loaded - the user regenerates ammo.
    • Lock on - makes all user's weapons homing.
    • Vampire - health taken is transferred to the user. Replaced by a mutator.
    • Instagib (questionable) - gives you the Super Shock Rifle for a small amount of time.
    • Burn out (questionable) - unknown, maybe makes you incendiary or works like the Vengeance relic.
    • Lock and load (questionable) - unknown.
    • Pile up (questionable) - unknown, maybe summons some team mates to the same area.
    • Rage (questionable) - unknown.
    • Sudden death (questionable) - unknown, maybe makes all the players low on health.
    • Totalled (questionable) - unknown.
  • In the same vein, Unreal Championship 2: The Liandri Conflict features many unused combos:
    • Awaken (0) - Awaken from being stunned or frozen
    • Blade Burst (50) - An ability for another Skaarj?
    • Chain Lightning (100) - A possible ability for Raiden?
    • Decay (9999) - ????
    • Heal (Light) (50) - An ability for another Lightweight character?
    • Invisibility (0) - Replaced by the actual item.
    • Sandstorm (50) - ????
    • Silence (50) - ????
    • Sun Flare (50) - ????
    • UDamage (0) - Replaced by the actual item.
    • Wall Crawl (50) - Used by the mutator of the same name.

External links and references Edit


See also Edit

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