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Unreal The subject of this article appeared in Unreal Tournament. The subject of this article appeared in Unreal Championship. The subject of this article appeared in Unreal Tournament 2003. The subject of this article appeared in Unreal Tournament 2004. The subject of this article appeared in Unreal Championship 2: The Liandri Conflict. The subject of this article appeared in Unreal Tournament 3.Alan 'Talisman' Willard is a senior designer and artist for Epic Games. He has been affiliated with the company since the development of Unreal and has made many maps for its successor, Unreal Tournament, many of which are now considered classics in the Unreal community.

Bio

Alan was hired by Epic Games in September of 1998, 4 months after the release of Unreal. His first official map, DM-Cybrosis, was a part of the Fusion Map Pack for Unreal. Alan's first major project was Unreal Tournament, for which he made an astounding 16 maps (including his maps for UT's bonus packs). With this, he is the level designer with the most levels for Unreal Tournament, outnumbering even Epic's Lead Level Designers Cliff Bleszinski and Cedric 'Inoxx' Fiorentino (who both made 13 maps for the game).

For the 2nd and 3rd generation UT games, Alan mostly functioned as a 2D and 3D designer. All of the texture and static mesh package found within Unreal Tournament 2004's folders with the prefix "AW" are his. Besides modeling and texturing, Alan has also worked as a sound designer, effects artist, and technical artist.

List of contributions

Unreal

Unreal Tournament

Unreal Tournament 2003/2004

External links

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