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"Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap between hope and despair."
- Map description

CTF-BridgeOfFate (whose full name is Bridge of Fate) is a map appearing in Unreal Tournament 2004.

Map description Edit

Weapons and pickups Edit

Weapons Edit

Pickups Edit

Tips and tricks Edit

  • All the bridges are dangerously narrow. Therefore any kind of shock damage, even a well placed primary fire from the Shock Rifle, can easily push the bots off the ledge.

Trivia Edit

  • This map also appears for Bombing Run gametype, though the structural layout is not exactly identical to one another.

Author's notes Edit

"BR/CTF -BridgeOfFate started with just the flag room. I designed it more for visuals and fun, rather then gameplay, but when I walked around it I started to get a feel for it as a base. I then added the room with the big pillars as a middle area and copied the base over. I kept the entrances to the base small because I turned it into a bombing run map.

In UT2003 you can throw the bomb ahead of yourself and then teleport to the same spot with the translocator without much delay. This made defending a base very hard. With small entrances the defenders have an easier time fighting against this.

Later I added the cave area as the new middle area, to make the map harder and a bit slower paced. The CTF version was modified even more with adding separate rooms on each of the pillar rooms, to make flag running easier. It created more hide and seek gameplay that way.

I was responsible for most of the layout / meshing / lighting and bug fixing."
- Checker's Chapel[1]

Gallery Edit

External links and references Edit

  1. Portfolio Pariah and UnrealTournament 2004 @ Checker's Chapel

See also Edit

Capture The Flag maps for Unreal Tournament 2004