Map stub |
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Map description[]
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
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Pickups[]
Pickup | Count | Location |
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Tips and tricks[]
Trivia[]
- This is one of the initial CTF maps.
Version changelog[]
- 26/9/14:
- Midfield tweaks, BV fixes.
- 16/10/14:
- Swapped out old lift meshes.
- Added missing shallow water volumes now that we have audio cues.
- 19/12/14:
- Major re-work, especially midfield.
- 9/1/15:
- Fixed snaggy BSP spots.
- Added bot pathing.
- Rebuilt with Minimize BSPSections=false.
- 1/5/15:
- Rebuilt paths.
- 28/5/15:
- Flag base tweaks.
- 25/6/15:
- Rebuilt paths.
- Tweaked pathing to fix a ramp that wouldn't build and added a lift jump to the vials near the flak cannon.
- 8/9/15:
- Fixed mismatched elevator speeds behind flag.
- 1/2/16:
- Fixed translocator disk collision.
- 29/2/16:
- Bug fix pass to address effects of player scale change.
- 10/11/16:
- Removed from default map rotations.
Gallery[]
External links and references[]
- "CTF-Dam Feedback" @ UT Forums
- "CTF-Dam" @ UT Forums
See also[]
Capture the Flag maps for Unreal Tournament 4 |
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