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If you're looking for other versions of the map, you might want to check Recurring maps#Facing Worlds.

The subject of this article appeared in Unreal Tournament 4.

"This classic CTF map is one of the most memorable arenas in Unreal Tournament history. Two symmetrical towers and an open midfield provide for an extremely well balanced match, unless one team has a sniper waiting to strike at unarmored victims. Keep a wary eye, there are lines of site to and from almost every area of this map."
Map description


Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Pickups[]

Pickup Count Location


Tips and tricks[]

Trivia[]

  • The map is one of the inaugural CTF maps.
  • The map was officially named "Facing Worlds" in the September 16th. update.[1]
  • The map received a "Spooky" version on the October 21st. release. This version is only available during Halloween weekends, with its own special challenges.[2]

Version changelog[]

  • 21/11/14:
    • Added Team signs.
  • 25/6/15:
    • Rebuilt paths.
  • 16/9/15:
    • Renamed to CTF-Face.
  • 1/10/15:
    • Fixed some collision bugs.
    • Minor visual polish.
  • 29/2/16:
    • Bug fix pass to address effects of player scale change.
    • Fixed translocator collision around tower entrances.
    • Fixed simplified collision on various meshes.
  • 31/3/16:
    • Fixed players not being able to translocate up to light structures in base.
  • 12/5/16:
    • Collision and visual fixes.
  • 24/5/16:
    • Visual and collision bug fixes.
  • 10/11/16:
    • Rebuilt base interior collision mesh to fix weird collision interaction with the redeemer.
    • Miscellaneous bug fixes.

Gallery[]

External links and references[]

See also[]

Capture the Flag maps for Unreal Tournament 4
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