FANDOM


Image gallery available
The following article has an image gallery. Check it here.
If you're searching for other versions of the map, you might want to check Recurring maps#Hydro.

UT3Icon

"The canals of the Alluvion river are gated by this Axon hydro-facility, which serves as an emergency power backup and Tarydium processing plant. Destroying the plant would put serious stress on Axon energy production, but capturing it would mean diverting those essential resources for Izanagi use."
- Map description

CTF-Hydrosis (whose full name is Hydrosis) is a map appearing in Unreal Tournament 3.


Map description Edit

A straightforward remake of CTF-Hydro16. Yet, there are some changes. For example, there are three ways to get the flag now: the common one, where you have to pass below the Shield Belt to reach the flag, and two new, riskier ones, where you come from the 8-shaped area or the 2-shaped one, and you enter to a conduct which leaves you just in the flag area. Another difference can be found in the middle area, where the bridges have some cover from the snipers.

Just to remember each area, as we're going to go back to them for the Weapons and Pickups:

  • We have the Bridges. Like in the original, these are the only connections between each bases that don't involve the Translocator, and are above a river of deadly water. New to Hydrosis, two pillars offer cover from enemy snipers when attacking or returning with the flag.
  • Next we have the Blue/Red Sniper Nest, covering the area of the Bridges and which can be accessed either by the lateral windows or by the rear entrance. New to Hydrosis is the openness of the Nest right before the Sniper Rifle, and the fact that you can enter from a series of ramps.
  • The Blue/Red Courtyard serves as each base's entrance area.
  • The Blue/Red Treatment Plant is the S-shaped room which serves as the southeast (Red) or northwest (Blue) connections between the team's courtyard and the Flag Base.
  • The Blue/Red Engine Room is the 8-shaped room which is connected to the flag base and to the Courtyard via a small vent. It's also connected to the Shock Rifle room by way of an S-shaped passage.
  • The Blue/Red Shock room holds the eponymous gun and connects the Courtyard with the Engine Room.
  • Of course, there are the Blue/Red Flag Base, and the Blue/Red Pillar Passage (or Red/Blue Pipe Zone) above them.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
Weapon: 2
Ammo: 4
Weapon: 1x Red Flag Base, in front of the vent escape. 1x Blue Flag Base, in front of the vent escape.
Ammo: 2x Near the Red side weapon. 2x Near the Blue side weapon.
Weapon: 2
Ammo: 4
Weapon: 1x Blue Shock Room, at a corner. 1x Red Shock Room, at a corner.
Ammo: 2x Near the Red side weapon. 2x Near the Blue side weapon.
Weapon: 2
Ammo: 4
Weapon: 1x Red corner between the Flag Base and the Engine Room. 1x Blue corner between the Flag Base and the Engine Room.
Ammo: 2x Near the Red side weapon. 2x Near the Blue side weapon.
Weapon: 2
Ammo: 4
Weapon: 1x Blue spawn ledge overlooking the flag base. 1x Red spawn ledge overlooking the flag base.
Ammo: 2x Near the Red side weapon. 2x Near the Blue side weapon.
Weapon: 2
Ammo: 4
Weapon: 1x Blue Engine Room, near the vent. 1x Red Engine Room, near the vent.
Ammo: 2x Near the Red side weapon. 2x Near the Blue side weapon.
Weapon: 2
Ammo: 4
Weapon: 1x Red Water Treatment Room, on top of one of the pumps. 1x Blue Water Treatment Room, on top of one of the pumps.
Ammo: 1x Red Water Treatment Room, on top of the other pump. 1x Blue Water Treatment Room, on top of the other pump.
Weapon: 4
Ammo: 8
Weapon: 1x Blue Sniper's Nest. 1x Red Sniper's Nest. 1x Blue Courtyard. 1x Red Courtyard.
Ammo: 2x Near the Blue side's Sniper Nest weapon. 2x Near the Red side's Sniper Nest weapon. 2x Near the Blue side's Courtyard weapon. 2x Near the Red side's Courtyard weapon.

Pickups Edit

Pickup Count Location
32 6x Red Water Treatment Room, at the Rocket Ammo pump. 6x Blue Water Treatment Room, at the Rocket Ammo pump. 4x Between the Red team letter and the Red Sniper Nest. 4x Between the Blue team letter and the Blue Sniper Nest. 6x Blue Engine Room, near the Armor Vest. 6x Red Engine Room, near the Armor Vest.
8 2x Blue Water Treatment Room, near the entrance to the Courtyard. 2x Red Water Treatment Room, near the entrance to the Courtyard. 2x Blue Flag Base, at a corner near the Link Gun. 2x Red Flag Base, at a corner near the Link Gun.
2 1x Red Shock Room, behind some crates. 1x Blue Shock Room, behind some crates.
2 1x Blue Engine Room, center. 1x Red Engine Room, center.
2 1x Red Pipe Zone, atop the highest pipe. 1x Blue Pipe Zone, atop the highest pipe.

Walkthrough Edit

"This should be a straightforward infantry assault. We take out their respawner and we're in control. Bishop, there's plenty of high ground and clear lines of sight, so provide cover when we cross the bridges. The rest of you, keep your heads up and watch for snipers."
- Briefing

Mission Objectives Edit

  • Disable the enemy Respawner by removing its FLaGs.
  • The central bridge area has several dangerous sniping positions.
  • Protect the FLaG carrier to ensure their safe return.

Voice Chat Edit

Once the red flag is captured:

Othello: "Wouldn't it be easier to defend if we raised the bridges?"
Jester: "Then how would we get to their base?"
Othello: "Oh, I don't know... swim?"
Reaper: "Right. You do that. We'll use the bridge."

Tips and tricks Edit

  • Get the Shield Belt ASAP. And the Helmet as well. And master the Translocator. Otherwise, you'll be easy pick for the enemy snipers.
  • With the new changes, you have plenty of spots for your defence needs. In online games, coordinate with your team to pick up the best spots.

Trivia Edit

  • The map features a "FlyBy" sequence, which can be accessed with the FlyThrough console command.

Author's Notes Edit

"In the final stages I was assigned a couple maps for final polish and bug fixing. DM-HeatRay; DM-Deck; CTF-Coret; CTF-Hydrosis; WAR-ColdHarbor."

External links and references Edit

  1. "Portfolio Gears of War 2, UnrealTournament 3 and DarkSector" @ Checker's Chapel

See also Edit

Capture The Flag maps for Unreal Tournament 3
CTF-Coret (UT3 map)CTF-FacingWorldsCTF-LostCauseCTF-MorbidCTF-NanoblackCTF-OmicronDawnCTF-ReflectionCTF-SearchlightCTF-ShaftCTF-StridentCTF-Vertebrae