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The subject of this article appeared in Unreal Tournament 4.


Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Pickups[]

Pickup Count Location


Tips and tricks[]

Trivia[]

  • The map was introduced in the 2015 November 19th. update.[1]

Author notes[]

"As we mentioned on the stream today the next build will include CTF-Plaza as a new WIP shell. I had/needed a bit of downtime from other tasks and had the flag room idea kicking around in my head and on paper for a while on the side. My goal is to have another fast paced small-medium sized CTF map that encourages team runs and trick jumps. Theme loosely veered off towards a mall/plaza look though it could really go a bunch of different directions.

One thing I am keeping an eye on is sniper dominance in the midfield as it's incredibly open if you don't make an effort to stay hidden and check your surroundings often, though I am waiting to see what more playtesting in the wild will tell.

It hasn't really had much iteration yet so very much looking forward to feedback and input.

Midfield
Meant to allow a good amount of weaving/looping/juking/double backing/etc. Shieldbelt on the skywalk is the only powerup in the middle atm. Health pickups spaced out to the sides.

Base Entrance
High/low chokes connecting to sniper platform and low ground.

Flag Approach
Straight transloc or impact jump/wallrun to and from the flag. The panels on the wall are a new type of teamdeco that gives audio visual feedback when people traverse/touch them. Notice armor cubby on the left that is meant to be a tight and risky but also fun to navigate safe spot and also doubles as a decent stopgap when taking the long way around to grab the flag.

Thighpads/Shock
High side path. Leads to health and vantage point on the right and an alternate approach/exit from the flag room. Also overlooks the central flag approach.

Flag Room
Low sneaky side approach and Rocket/Armor. Straight view to base entrance. High side path to HP/Thighpads/Shock"
Sidney 'Clawfist' Rauchberger

Version changelog[]

  • 1/2/16:
    • Swapped sniper with mini.
    • Tweaks and bug fixes.
  • 29/2/16:
    • Bug fix pass to address effects of player scale change.

Gallery[]

External links and references[]

See also[]

Capture the Flag maps for Unreal Tournament 4
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