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"The Strident has always been a mystery to the flesh and blood humans that work on the surface of Hyperion. These subterranean chambers appear to be the central focus of the mainframe that controls all Liandri operations on Taryd."
- Map description

CTF-Strident (whose full name is Strident) is a map appearing in Unreal Tournament 3.


Map description Edit

A symmetrical map set in the depths of Hyperion. The base consists of the two bases and two courtyards, one per team, connected by way of small tunnels. Each part of the map is two-leveled, so the layout is very easy to learn.

The map has plenty of features that make it stand out from other maps. For starters, the bases are mobile (the SP campaign calls them "unstable"). At certain periods of the match, the platform where the flag resides will alternate between the lower (deadend) and upper (exposed) levels. Above these platforms there's a pool of conductive water. Swimming on it is NOT recommended. Also at certain time periods, a healing wall will move throughout the level healing every player it touches by 10 HP (up to the maximum of 199 HP). Another useful feature are the Translocator tubes, set at the upper level between both team courtyards, which serve as another attack entrance. Throwing the Translocator disc at these tubes will teleport them to the opposite courtyard, avoiding.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
Weapon: 2
Ammo: 4
Weapon: -
Ammo: -
Weapon: 2
Ammo: 9
Weapon: -
Ammo: -
Weapon: 2
Ammo: 4
Weapon: -
Ammo: -
Weapon: 4
Ammo: 4
Weapon: -
Ammo: -
Weapon: 2
Ammo: 4
Weapon: -
Ammo: -
Weapon: 4
Ammo: 4
Weapon: -
Ammo: -
Weapon: 2
Ammo: 8
Weapon: -
Ammo: -

Pickups Edit

Pickup Count Location
34 3x near each entrance to the flag base (12). 3x at each middle upper tunnel between bases (6). 4x each team spawn area (16).
4 2 per courtyard (4).
1 Lower tunnel between bases.

(*) Rows marked in red are required for the "Like the back of my hand" achievement.

Tips and tricks Edit

  • Exploit the Translocation tubes for surprise attacks. But emember that they cannot be used for returning to the enemy base.
  • Your best bet to steal the flag is to enter from above. This way you can be guaranteed that you'll catch the flag and also get a protected exit from the attackers. Attacking from below, there's a chance that you will see the flag raising to the top, and you may end in a deadend and/or falling to the conductive water.

Trivia Edit

  • Using the FlyThrough console command will trigger the level's own flyby sequence.
  • The tubegirls at each base will react every time a flag is captured.

Gallery Edit

External links and references Edit


See also Edit

Capture The Flag maps for Unreal Tournament 3
CTF-Coret (UT3 map)CTF-FacingWorldsCTF-HydrosisCTF-LostCauseCTF-MorbidCTF-NanoblackCTF-OmicronDawnCTF-ReflectionCTF-SearchlightCTF-ShaftCTF-Vertebrae