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Overview

The subject of this article appeared in Unreal Tournament 4.

"For thousands of years, these stone titans stood vigilant over an impenetrable fortress of iron and stone, a focal point of the heavily defended border between the Verans and the Pangol. Liandri representatives provided both sides with advanced weaponry in return for valuable mining concessions. The few remaining Pangol now eke out a subsistence living as miners, and there are no more Verans."
Map description


Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Pickups[]

Pickup Count Location


Tips and tricks[]

Trivia[]

  • The map was officially introduced in the 2014 October 27th. update, and had the working name of CTF-Outside.[1] Its name was later changed to the actual TitanPass on the 2015 September 16th. update.[2]

Version changelog[]

  • 31/10/14:
    • Fixed sticky slope next to red lift tower
    • Fixed water volumes to properly cover all areas
  • 7/11/14:
    • Increased tower lift stay open time to 1s (from 0.5).
    • Lowered udamage area 250 units so it can be reached with RL grenades and made it less deep to increase risk a bit.
    • Removed thigh pads.
    • Widened chest armor platform.
    • Lowered kill-z.
    • Removed vials in flagbases on bridge leading to sniper.
  • 12/12/14:
    • Added navmesh
  • 31/3/15:
    • Rebuilt for new indirect lighting sample settings with new lightmass importance volume.
  • 25/6/15:
    • Rebuilt paths.
  • 16/9/15:
    • Renamed to CTF-TitanPass.
  • 21/10/15:
    • Fixed paths.
    • Ambient audio pass
    • Fixed some stretchy decals.
    • Misc. Bug fixes.
  • 1/2/16:
    • Reduced post process in blue base by about 75%.
    • Re-lit blue base with lights instead of post process to compensate and improve player visibility.
    • Fixed several bugs with holes in the world.
    • Significantly reduced overall actor count as perf optimization.
    • Added some textures to skybox assets so they don't look quite so temp.
  • 29/2/16:
    • Bug fix pass to address effects of player scale change.
    • Various bug fixes for visibility and spawning.
  • 31/3/16:
    • Fixed hole where TL could fall out of world.
    • Turned off collision on large objects that had duplicate BV collision.
    • Deleted a few objects which had duplicates that were z fighting.
  • 24/5/16:
    • Fixed bad playerstarts.
  • 13/7/16:
    • Visual pass for better clarity and improved performance.
  • 25/8/16:
    • Collision and visual bug fixes
    • Lighting adjustment
    • Low spec fallback for sky
  • 18/10/16:
    • Reflections tweak.
  • 16/5/17:
    • Unified post and lighting rebuild.

External links and references[]

See also[]

Capture the Flag maps for Unreal Tournament 4
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