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If you're looking for other versions of the map, you might want to check Recurring maps#Lava Giant.

The subject of this article appeared in Unreal Tournament 4.

"Mount Doom's Little Sister"
Map description


Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Pickups[]

Pickup Count Location


Tips and tricks[]

Trivia[]

  • The map was officially introduced in the 2015 June 28th. update.[1]

Version changelog[]

  • 29/7/15:
    • No longer need to jump to get udamage.
    • Volcano redeemer moved behind and below the flag at bottom of magma chamber, safer firing position.
    • Moved shield belt to a more central position, as close to balanced as possible.
    • Moved keg on top of central cliff.
    • Each base now has a chest armor, commitment needed to get each of them.
    • Slightly adjusted rock materials for more clarity of movement speed and scale.
    • Fixed kill volume accuracy in volcano base.
    • Moved temple rocket launcher away from the flag room, now is located on the left entry door to help reduce splash spam
    • Gave temple team thigh armor in flag room, where rocket launcher used to be.
    • Opened up the main temple flag room a little, more room to dodge rocket spam!
    • Moved keg to left path to encourage its use.
    • Fixed 1 second additional delay when lava sinks back into floor after eruption, now it works as intended.
    • Added a little more cover to the left route.
  • 24/8/15:
    • Added another option for escaping with a flag in volcano base.
    • Raised flag in volcano room slightly giving more cover for escaping with a flag.
    • Added "stepping stones" in lava flood area so it's possible to take the flags that way while flooded, but it's dangerous.
    • Increased duration of the lava flood by 10 seconds.
    • Tweaked armor and shock placement in temple base.
    • Removed 1 of the 2 health kits in center of map, added a few cover rocks.
  • 19/11/15:
    • Removed broken refraction from the steam that was breaking on some specs and causing bad performance.
    • Fixed bug with fans not automatically making the player jump into them.
    • Added custom lift asset to prevent players from getting stuck under them (causing weird bugs near the redeemer).
  • 29/2/16:
    • Bug fix pass to address effects of player scale change.

Gallery[]

External links and references[]

See also[]

Capture the Flag maps for Unreal Tournament 4
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