"The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy."
– Map description
Map description[]
This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. It can be divided in three areas:
- Rocket Launcher Area (dark purple): The chunk at the northwest portion of the map. Holds the eponymous weapon and a basement zone which we're going to call Super Shield Basement.
- Double Health Area (light green): The zone that comprises the southeast and southwest quadrants of the map.
- Link Gun Area (pink): The northeast zone of the map.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W : 1 A : 2 |
Weapon: Double Health to Link Gun upper level passage at the very east of the map. Ammo: Near the Bio Rifle. | |
W : 1 A : 3 |
Weapon: Double Health Area, lower level. Ammo: 2x Near the Shock Rifle. 1x Link Gun Area, end of the north upper level ramp. | |
W : 1 |
Weapon: Link Gun Area, at the turning of the mid-to-upper level ramp. Ammo: 2x Near the Link Gun. | |
W : 1 A : 2 |
Weapon: Double Health Area, at the end of the lower-to-mid level platform. Ammo: Rocket Launcher Area, in a ledge above the 2x Health Pack. | |
W : 1 A : 2 |
Weapon: Link Gun Area, lower level, at the northeast turn. Ammo: 1x Next to the Flak Cannon. 1x Double Health area, in a ledge coming from the Link Gun Area with direct sight of the Shock Rifle. | |
W : 1 A : 3 |
Weapon: Rocket Launcher Area, in a ledge by way of a ramp coming from the lower level. Ammo: 2x Rocket Launcher Area, at the base of the lower-to-mid ramp in front of the Rocket Launcher. 1x Link Gun Area, end of the north upper level ramp. | |
W : 1 A : 2 |
Weapon: Rocket Launcher area, at the north upper level walkway. Ammo: 1x Link Gun Area, end of the north upper level ramp. 1x Double Health area, in a ledge coming from the Link Gun Area with direct sight of the Shock Rifle. |
Pickups[]
Pickup | Count | Location |
---|---|---|
13 |
5x Super Shield basement. 4x Ledge reachable only by liftjumping. 4x Double Health Area, in a mid-to-upper level thin ramp. | |
6 |
2x Rocket Launcher Area, below a ledge next to the basement entrance. 2x Link Gun Area, lower level, next to the Flak Cannon. 2x Double Health Area, at a walkway around the Shock Rifle. | |
1 |
Double Health Area, at the upper level bridge. | |
1 |
Super Shield Basement, at the turn. | |
1 |
Rocket Launcher Area, upper level, at the end of the west ledge. | |
5 |
Rocket Launcher Area, upper level, at the UDamage corridor. |
Walkthrough[]
Unreal Tournament 2004 - Qualification Round[]
"The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy."
– Mission description
Before playing this match, you're given the option to switch to DM-1on1-Albatross by paying 55 game units.
The bots eligible for this match are Avalanche, Kain, Nafiret, Natron, Perdition, Phantom, Silhouette, Sorrow, Sphinx, Stargazer, Tranquility and Vengeance.
Unreal Tournament 2004 - Head-To-Head[]
"The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy."
– Mission description
Tips and tricks[]
- This map makes heavy use of trickjumping.
- At the Double Health area, take the lift and do a liftjump in the direction of the Shock Rifle/Shield Pack in order to reach some helpful vials.
- With the same elevator, go the opposite side in order to reach the Adrenaline pills and take a quick shortcut to the UDamage.
- The map is pretty generous with the dodging ramps. These ramps cannot be walked in, but players can dodge, dodge-jump or wall-dodge them in order to quickly reach places faster than their opponents.
- You can escape the one-way basement by weaponjumping. You have three places to escape: two near the Super Shield itself and a third one at the deadend with two options for a quick escape.
Trivia[]
- Due to the high amount of tricks the level allowed, during the early days of UT2004, the map and Slainchild's framerate-optimized "Fixed" version were extremely popular for tournament play, as it appeared in the mappool for plenty of big name tournaments.
- Until the stats for the game were shut down, the map held the distinction of being the 22nd. most played UT2004 map of all-time, with nearly 126.000 matches. The aforementioned Fixed Edition ranked 30th, with nearly 85.000 matches.[1]
External links and references[]
- ↑ "Unreal Tournament 2004 Map stats" @ ut2004stats