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Once considered a sacred crypt, now the corporeal vessels of past heroes have been excavated.
It's time to replace them with new sacrifices."
Map description[]
Serpentine is a small, square map with an Anuban design. Underneath the main floor is a small maze of dark, partly covered hallways. The maze is connected to the main floor via 2 ramps. 2 other ramps lead up from the main floor to another floor, which is a simple hallway which follows the four outer walls and is covered from most sides. Two lifts on opposite sides of the map allow access from the maze-like ground-floor to the top floor, which consists of a bridge-like structure with a hole in the middle, allowing a player to drop down to the main floor, snipe any opponents below and be sniped from below himself.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W : - A : 4 |
Weapon: - Ammo: In the outer walkway, around the map. | |
W : 2 A : 1 |
Weapon: - Ammo: On the middle part of the bridge. | |
W : 2 A : 4 |
Weapon: - Ammo: 2 near both of the pickups, in the outer walkway. | |
W : 2 A : 2 |
Weapon: - Ammo: 1 next to each pickup, underneath ramp from main floor to outer walkway. | |
W : 2 A : 2 |
Weapon: - Ammo: 1 next to each weapon pickup, underneath bridge on the maze-floor. | |
W : 2 A : 2 |
Weapon: - Ammo: On maze-like floor, near each ramp from the main floor to the outer walkway. | |
W : 2 A : 2 |
Weapon: - Ammo: 1 on the middle part of the bridge, 1 underneath the Wildcard. |
Pickups[]
Pickup | Count | Location |
---|---|---|
14 |
In a central corridor underneath the main floor. | |
16 |
12 in the outer walkway, 4 in the middle of the bridge. |
Wildcard Bases[]
Items | Count | Location |
---|---|---|
1 | 1x Maze Surface, at the center. |
Walkthrough[]
Unreal Tournament 2003[]
Once considered a sacred crypt, now the corporeal vessels of past heroes have been excavated.
It's time to replace them with new sacrifices."
Unreal Tournament 2004 - Head-To-Head[]
Once considered a sacred crypt, now the corporeal vessels of past heroes have been excavated.
It's time to replace them with new sacrifices."
This map can appear as one of the two selectable maps for the Head-To-Head mode against an enemy team's leader, whether you've been challenged or you're the challenger.
Tips and tricks[]
- Serpentine is a squariform maze which heavily punishes campers. The paths are extremely crammed, which makes clean dodging from any incoming gunfire impossible. The multi layered arena is fortified with all kinds of weapons and other pickups. The overall layout makes it painstaking to track enemy movements. In short, it takes more than just one play style to survive, let alone win this one.
- The best place to be in this map is, of course, the top level. So once you spawn, don't waste time and grab one of the Lightning Guns at the lowest level of the map, make your way to the elevator, take the Shock Rifle there and any Adrenaline you find, and camp around, watching the area below. The Adrenaline in the top area and gain from frags will keep you alive long enough, if you use the Booster powerup all the time.
- If you see the enemy using one of the elevators, aim at the centre and make a surprise headshot when it arrives.
- If you run out of ammo, use the Shock Rifle until you get enough ammo to use the Lightning Gun again.
- If you can't see your enemy, then it is probably behind you - don't leave your back unguarded.
Trivia[]
- Serpentine is a remake of a custom Quake 2 map by the same author.
- This map is called "DM-Serpentine" in UT2003; the "1on1" prefix was added in UT2004.
- The map had a different description before the releases:
Gallery[]
External links and references[]
See also[]
Deathmatch maps for Unreal Tournament 2003 |
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Epic Bonus Pack maps: |
DE Bonus Pack maps: |