Unreal Wiki
Register
Advertisement
Map stub
This article is a stub. You can help the Unreal Wiki by expanding it.
What needs to be done: Add the missing info.

The subject of this article appeared in Unreal Tournament 4.


Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Pickups[]

Pickup Count Location


Tips and tricks[]

Trivia[]

  • The map was officially introduced on the 2014 December 12nd. update.[1]

Version changelog[]

  • 19/12/14:
    • Layout changes near shieldbelt.
    • Moved pickups around to try to spread action more evenly across the map.
    • Cannon trigger setup, moved shock rifle and link gun
  • 16/3/15:
    • Polish, minor tweaks to layout around cannon.
    • Minor room shape tweak, moved player start.
    • Minor changes to spawn points, ammo placement.
    • Blocked off area that could be slid under.
  • 25/6/15:
    • Rebuilt paths.
  • 8/9/15:
    • Removed pool that contained invisibility, moved invisibility to top of tower where it can be accessed with jump boots.
    • Tweaked waterfall area, added pillar for additional cover and wall-dodge shortcuts.
    • Lowered top floor of tower slightly.
    • Increased size of cannon trap.
    • Minor tweaks to Stinger area for better flow/combat spaces.
    • Increased trigger zone for monster so he still comes up if you fall off near jump boots, made him a little bigger.
  • 16/9/15:
    • Tweaks to waterfall area. Removed low pillar created a bit more open space around the ramp.
  • 29/2/16:
    • Bug fix pass to address effects of player scale change.
  • 25/8/16:
    • Reduced launch sound volume.

Gallery[]

External links and references[]


See also[]

Deathmatch maps for Unreal Tournament 4
Advertisement