Map stub |
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Overview |
Map description[]
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
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Pickups[]
Pickup | Count | Location |
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Tips and tricks[]
Trivia[]
- The map was introduced in the March 31st. update.[1]
Version changelog[]
- 9/4/15:
- Added to map rotations for dm and team dm.
- 28/5/15:
- Fixed Malcom Statues with the old mesh being replaced.
- Added a normal health pickup behind the Sniper tower.
- 25/6/15:
- Rebuilt paths.
- 8/9/15:
- Added to default Showdown map list.
- 29/2/16:
- Bug fix pass to address effects of player scale change.
- 9/3/16:
- Full visual pass.
- 31/3/16:
- Visual and collision bug fixes.
- 12/5/16:
- Collision and visual fixes.
- 24/5/16:
- Fixed chill snow causing bio to explode.
- 25/8/16:
- Fixed wood board LOD materials and aggressive popping.
- 10/11/16:
- Miscellaneous bug fixes.
- 22/2/17:
- Removed lower playerstart near stinger/armor.
- Misc fixes.
- Fixed lighting issues present in the Redeemer room.
- 28/3/17:
- Visual updates for performance and visual clarity.
- 19/4/17:
- Bug fixes.
- 28/6/17:
- Bug fixes.
Gallery[]
External links and references[]
- ↑ 2015 March 31st. update release notes @ UT Wiki
- "DM-Chill" @ UT Forums
- "Chill Discussion" @ UT Forums
See also[]
Deathmatch maps for Unreal Tournament 4 |
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DM-ASDF • DM-Backspace • DM-Batrankus • DM-BioTower • DM-Cannon • DM-Deadfall • DM-DeckTest • DM-Focus • DM-NickTest1 • DM-Lea • DM-Outpost23 • DM-Salt • DM-Spacer • DM-Underland • DM-Unsaved • DM-Temple
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