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"Under a searing sun, one little stream means life itself to this island of green in an ocean of sand. What will be left when its waters run red?"
- Map description

DM-DesertIsle (whose full name is Desert Isle) is a map appearing in Unreal Tournament 2004.

Map description Edit

Weapons and pickups Edit

Weapons Edit

Pickups Edit

Tips and tricks Edit

Trivia Edit

Author's Notes Edit

"DM-DesertIsle is a medium Deathmatch level set in an oasis. One thing that bothered me for quite some time was that most maps are blocked off by cliffs. The player is not only limited to the arena gameplay-wise, but also visually. In Unreal Championship I made a Bombing Run map that looks very open (BR-Adrift) and I applied the same principle to this DM map. I had to find a way to keep the player inside the arena though. To fix this I ended up making the forcefield that pops up when you walk out too far away from the fighting...

This map could be considered an experiment or gimmick map. It is not designed for optimal gameplay or flow but it had its own kind of character gameplay wise.

I was responsible for most of the layout / meshing / lighting and bug fixing."
- Checker's Chapel[1]

Gallery Edit

External links and references Edit

  1. Portfolio Pariah and UnrealTournament 2004 @ Checker's Chapel

See also Edit

Deathmatch maps for Unreal Tournament 2004