- "Originally built by the Nipi monks on Nepal to escape moral degradation, this serene and beautiful place once called for meditation; until Liandri acquired it for perfect tournament conditions."
- ―Map description
Map description Edit
A castle sitting at the top of a mountain, surrounded by narrow wooden walkways, and with few spaces to maneuver. Its areas of interest are Outside, Upper room, Main room, Lower room, Pit room, Lower hall and Window hall.
Outside, as its name implies, is the outer part of the castle. It comprises the walkways surrounding the castle and the courtyard. This courtyard is a medium-sized area with three towers (northwest, southwest and southeast) each holding an interest item. This courtyard is connected with the Window hall.
The upper room is the topest room of them all. Located at the highest end of the walkways, it's a square room with no place for cover.
The main room is a large ledge spanning most of the area's length connected to the low level with a staircase. It's also the central hub of sorts of the level, as most of the action takes place here and in the adjacent halls.
The lower room is another small room located at the lowest point of the level. It has two wooden ramps and a wooden ledge, with an exit leading to a balcony where the Ripper is located.
The pit room is another square room, next to the halls and the main and lower rooms, with the eponymous pit sitting in the very center. This pit has a small ledge with a goodie (the Shield Belt) located on it. As its name implies, anyone who falls in this pit is in for a certain death.
The lower hall is a hall connecting the Main, Pit and Lower rooms.
Finally, the window hall connects the main room with the courtyard by way of the upper level, and the courtyard and main room with the upper room by way of a pair of lifts.
Overall, it's a highly dangerous map due to greatly cramped interiors and bottomless exteriors, not to mention tough competition. One wrong step or a stray splash damage will leave you falling toward the void.
Weapons and pickups Edit
|Weapon||Count||Ammo||Weapon Location||Ammo Location|
|BioRifle||1||2||1x Courtyard, southeast tower.||2x Near the weapon.|
|Shock Rifle||1||4||1x Pit Room, near the pit.||3x Near the weapon. 1x Lower balcony overlooking the Courtyard.|
|Pulse Gun||1||1||1x Courtyard, southwest tower.||1x Near the weapon.|
|Ripper||1||3||1x Balcony overlooking the abyss.||2x Lower room, in a deadend near one of the ramps. 1x Lower balcony overlooking the Courtyard.|
|Minigun||1||2||1x Outside, wooden walkways, beside-below entrance to second lift to Upper room.||1x Near the weapon. 1x Outside, lower wooden walkway, just below the one where the weapon is.|
|Flak Cannon||4||1x Main room, below the ledge.||2x Near the Main room weapon. 1x Lower balcony overlooking the Courtyard. 1x Lower room, S-shaped passage to outside area.|
|Rocket Launcher||1||2||1x East entrance to Upper room.||1x Upper room. 1x Lower balcony overlooking the Courtyard.|
|Health Pack||5||2x Upper room, one near each entrance. 1x Outside, wooden walkway, between the Northwest and Southwest towers. 1x Lower room, end of S-shaped passage to Outside. 1x Top of the castle, near the Amplifier.|
|Big Keg O'Health||1||1x Courtyard, northwest tower.|
|Body Armor||1||1x Upper room, near Rocket Launcher entrance.|
|Shield Belt||1||1x Pit room, standing in the ledge.|
|Damage Amplifier||1||1x Top of the tower.|
|Jump Boots||1||1x Outside, wooden ledge below the Minigun.|
Tips and tricks Edit
- Make great use of the Shock Rifle outdoors, as it sends enemies flying off of these areas with ease.
- The indoor area tends to get saturated with dead bodies nearby the Shield Belt, which is another great place to fall.
- If you have weapons with splash damage, or perhaps just a death wish, this is a great place to fulfill them.
- This map can be owned by one person with the Pulse Gun and the UDamage.
- Sitting at the top of the flak stairs and chucking flak balls down is good, as this is a heavy bottleneck as well as a spawnpoint.
- Try not to dodge around on the precarious walkways, and in fact avoiding them altogether might be a good plan, owing to the regularity with which you can get shot into oblivion. Or just jump stupidly off by yourself.
- A good camping spot is at the Southeast tower (the BioRifle one): stay here and fire goop out into the courtyard. You can also keep an eye on the Keg from this place.
- In botmatches/Tournament, the bots flood the middle like it is going out of style. Just load up on splash damage weapons and spam it like there is no tomorrow. Just to make it even easier to survive, the Shield Belt is right there too!
- ↑ 1.0 1.1 1.2 1.3 Unreal Tournament Walkthrough by Apathetic Aardvark and farmerBob
- ↑ 2.0 2.1 2.2 2.3 Unreal Tournament Guide / Walkthrough by Useless