Map stub |
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"While on a mission to recover equipment from the crash of the Vortex Rikers, scanning teams discovered a large empty space being fed by the nearby river. Investigation revealed the remains an ancient underground temple, looted, defaced, and flooded. Nothing of value remained, but the stable architecture seemed fit for another, crowd-pleasing purpose."
– Map description
Map description[]
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
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Pickups[]
Pickup | Count | Location |
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Tips and tricks[]
Trivia[]
- The map was officially introduced with the 2014 December 5th. update.[1]
Version changelog[]
- 12/12/14:
- Added navmesh.
- Fixed default mat.
- 31/3/15:
- Rebuilt for new indirect lighting sample settings with more effective lightmass importance volume coverage.
- 25/6/15:
- Rebuilt paths.
- 29/2/16:
- Bug fix pass to address effects of player scale change.
- 13/7/16:
- Swapped bio rifle to bio launcher.
- 18/1/17:
- Removed from standard FFA map list.
Gallery[]
External links and references[]
- ↑ 2014 December 5th. update release notes @ UT Wiki
- "DM-Temple" @ UT Forums
See also[]
Deathmatch maps for Unreal Tournament 4 |
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DM-ASDF • DM-Backspace • DM-Batrankus • DM-BioTower • DM-Cannon • DM-Chill • DM-Deadfall • DM-DeckTest • DM-Focus • DM-NickTest1 • DM-Lea • DM-Outpost23 • DM-Salt • DM-Spacer • DM-Underland • DM-Unsaved
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