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Deathmatch is a gametype found in all games in the Unreal series.

Overview Edit

The objective in Deathmatch is to reach the score limit by getting "frags". A player can earn these frags by killing an enemy player. One frag will be awarded for a kill. If a player kills him/herself, the player will lose a frag. The first person to reach the score limit wins.

There's a team-based variation, Team Deathmatch, and a one-on-one variant, Duel.

Map lists Edit

Deathmatch maps for Unreal
DmArizaDmCurseDmDeathFanDmDeck16DmElSinoreDMfithDmHealPodDmMorbiasDmRadikusDmTundra
Bonus Packs: DmBayCDmCreekDM-CybrosisDmDespairDmEclipseDmKrazyDM-LettingDmLockeDM-LoxiDM-MojoDmMorbfanzaDmScruularDM-ShrapnelDmSplashDM-TwilightDmVilla
Deathmatch maps for Unreal Tournament
DM-BarricadeDM-CodexDM-ConveyorDM-Curse][DM-Deck16][DM-FetidDM-FractalDM-GothicDM-GrinderDM-HyperBlastDM-KGalleonDM-LiandriDM-Morbias][DM-MorpheusDM-OblivionDM-PeakDM-PhobosDM-PressureDM-PyramidDM-StalwartDM-StalwartXLDM-TempestDM-TurbineDM-TutorialDM-Zeto
Bonus Packs 1-4: DM-AgonyDM-ArcaneTempleDM-BishopDM-CloserDM-CraneDM-Cybrosis][DM-Grit-TOURNEYDM-HealPod][DM-MalevolenceDM-Mojo][DM-Shrapnel][DM-SpaceNoxxDM-Viridian-TOURNEY
Console maps: DM-BabylonDM-BlockPartyDM-BrickyardDM-CanyonFearDM-CoagulateDM-ColdSteelPressureDM-CoreDM-DamnationDM-DepotDM-DustDM-FluxDM-GearBoxDM-GirderDM-GoogleDM-HalberdDM-HoodDM-IndustrialDM-InfernalDM-InstinctDM-LoathingDM-MegaplexDM-NebulaDM-NeoTokyoDM-OutskirtsDM-PaladinDM-PantheonDM-Sector9DM-SingularityDM-SorayamaDM-StationControlDM-Underlord
Chaos UT GOTY maps: DM-CUT_EclipseDM-CUT_ProxykingDM-CUT_SkullMoonDM-CUT_StorageAlphaDM-CUT_TheBellTollsDM-CUT_WeaponsOfChaosDM-CUT_WeaponsOfWar
Chaos UT Beta 4 maps: DM-CUT_DM4DM-CUT_JailHouseDM-CUTA_BridgeDM-CUTA_CerebroDM-CUTA_ChaosArenaDM-CUTA_Pillar
Deathmatch maps for Unreal Mission Pack: Return to Na Pali
DmAthenaDmDaybreakDmHazardDmStompDmSunSpeakDmTerra
Deathmatch maps for Unreal Championship
DM-AntalusDM-AsbestosDM-CompressedDM-Curse3DM-Flux2DM-GaelDM-InsidiousDM-MoltenDM-Osiris2DM-SG1DM-SG2DM-SG3DM-Vidona
Bonus Pack: DM-Aqua_MortisDM-InfernoDM-LeviathanB
Deathmatch maps for Unreal Tournament 2003
DM-AntalusDM-AsbestosDM-CompressedDM-Curse3DM-Flux2DM-GaelDM-InfernoDM-InsidiousDM-LeviathanDM-OceanicDM-Phobos2DM-PlungeDM-SerpentineDM-TokaraForestDM-TrainingDay
Bonus Packs: DM-1on1-CrashDM-1on1-MixerDM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2DM-IcetombDM-InjectorDM-IronDeityDM-Rustatorium
Deathmatch maps for Unreal Tournament 2004
DM-1on1-AlbatrossDM-1on1-CrashDM-1on1-DesolationDM-1on1-IdomaDM-1on1-IrondustDM-1on1-MixerDM-1on1-RoughineryDM-1on1-SerpentineDM-1on1-SpiritDM-1on1-SquaderDM-1on1-TriteDM-AntalusDM-AsbestosDM-CompressedDM-CorrugationDM-Curse4DM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2DM-Deck17DM-DesertIsleDM-Flux2DM-GaelDM-GestaltDM-GoliathDM-HyperBlast2DM-IcetombDM-InfernoDM-InjectorDM-InsidiousDM-IronDeityDM-JunkyardDM-LeviathanDM-MetallurgyDM-Morpheus3DM-OceanicDM-Phobos2DM-PlungeDM-RankinDM-RrajigarDM-RustatoriumDM-SulphurDM-TokaraForestDM-TrainingDay
Bonus Packs: DM-BP2-CalandrasDM-BP2-GoopGod
Deathmatch maps for Unreal Championship 2: The Liandri Conflict
DM-AcidRainDM-ApexDM-AscensionDM-AxonCompressorDM-AzureDM-ColdFusionDM-DeadboltDM-DecayDM-DeepCoreDM-EternalDM-FuryDM-HorizonDM-LegacyDM-MeridianDM-Morbias3DM-NexusDM-PhoenixDM-PraxisDM-RemnantDM-SolarFlareDM-SovereignDM-TempestDM-UndertowDM-Whisper
Bonus Pack: DM-EvilHandsDM-Sever
Deathmatch maps for Unreal Tournament 3
DM-ArsenalDM-BiohazardDM-CarbonFireDM-DeckDM-DefianceDM-DeimosDM-DieselDM-FearlessDM-GatewayDM-HeatRayDM-RisingSunDM-SanctuaryDM-SentinelDM-ShangriLa
Bonus Packs: DM-DarkMatchDM-EdenIncDM-KBargeDM-MorbiasDM-OceanRelicDM-Turbine
Deathmatch maps for Unreal Tournament 4
DM-ASDFDM-BackspaceDM-BatrankusDM-BioTowerDM-CannonDM-ChillDM-DeadfallDM-DeckTestDM-FocusDM-KapowDM-LeaDM-MorbiasTestDM-NickTest1DM-Outpost23DM-SaltDM-SandDM-SidCastleDM-SoloDM-SpacerDM-TempleDM-UnsavedDM-Underland

Tips and tricks Edit

CliffyB's notes (UT) Edit

"If you're running a UT competition I'd strongly suggest using these settings:

Official Epic Games Tourney Settings

One on One
----------
Weapons Stay- OFF
Game Speed- DEFAULT
NO TRANSLOCATOR
NO BOTS (duh)
Game Setting- HARDCORE
Mutators- NO REDEEMER, NO POWERUPS
Frag Limit- 20
Time Limit- 10

Suggested 1 on 1 Maps (my personal opinion)
-------------------------------------------
Liandri
Codex
Grinder
Turbine
Malevolence (to be released in upcoming free Bonus Pack)
"
Cliff Bleszinski[1]
"1. "Just because you make a spaceship or a boat doesn't mean it plays well!"

You seem more Old School. I'd suggest playing the following maps then:

DM-Zeto
DM-Deck16][
DM-Grinder
DM-Codex
DM-Curse][
DM-Turbine
DM-Liandri
DM-Pressure
DM-Tempest

These are maps that were made just for the gameplay, the architecture is dictated by the gameplay. These maps are more traditional, mazey DM.

2. "These maps are bland! I don't want a cramped mazey bland area; been there done that! Show me something new!"

I'd suggest playing the following maps then:

DM-Gothic
DM-HyperBlast
DM-KGalleon
DM-Peak
DM-Barricade
DM-Phobos
DM-Morpheus
DM-Conveyor

The Unreal Engine handles interior and exterior spaces extremely well and maps like Peak and Hyperblast really take advantage of this. These maps are original, you get to frag in really exquisite environments. Sure, they may not be the ones you play in a tourney, but they sure have that "wow" factor.
"
Cliff Bleszinski[2]
"Many server admins think that just because a map shipped with the game that it is ok for dozens of players to play at once.

Deathmatch maps like "Fractal," "Oblivion," and "Stalwart" are TINY and are meant for one on one, no more. When you run a server with a 32 player limit and add these maps to your cycle list you're just ruining the play experience for those who are trying to find a good local server.

So, please, don't cycle these maps unless you're keeping your max players very low.
"
Cliff Bleszinski[3]

TriviaEdit

  • Some mods in Unreal Tournament 3 have maps with multiple vehicles. The gametype is referred to as Vehicle Deathmatch.
  • According to UT, Deathmatch was legalized in 2291.
  • While Deathmatch exists as a gametype in Unreal II, it is not regularly accessible within the game. One must use mods to access a menu for the gametype.

Manual descriptions Edit

"Kill as many competitors as possible and try to avoid being killed by them. The player who reaches the frag limit first (or has the most frags when the time limit is reached) is the winner. Winners advance to the next arena in the ladder."
UT manual
"Deathmatch is an every-man-for-themselves sport in which you use weapons and pickups found throughout each match to kill the other players. Every time you kill another player, your score goes up one point. The first player to reach a predetermined score wins the match."
UC manual
"Players are pitted against each other in a balls-to-the-wall free-for-all. Anything goes. The one with the most kills wins."
UT2004 manual
"Kill or be killed. Score more kills than your opponents to win."
UC2 manual
"Free-for-all deathmatch action."
UT3 manual

GalleryEdit

External links and references Edit

  1. CliffyB's .plan
  2. CliffyB's .plan
  3. CliffyB's .plan

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