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DmDeck16 (whose full name is Deck16) is a map appearing in Unreal.

Map description Edit

The map that started the popular series, DmDeck16 has the same layout as the other Deck maps. The large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.

There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The UT2004 version of this map, DM-Deck17, also has a few other corridors this map doesn't have.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
Weapon: 1
Ammo: 5
Weapon: On top of box in main hangar.
Ammo: All 5 behind boxes in the area of the pickup.
Weapon: 2
Ammo: 5
Weapon: 1x on raised platform just below the elevator, 1x behind box in main walkway.
Ammo: 2x next to each pickup, 1x behind box near Flak Cannon.
Weapon: 2
Ammo: 8
Weapon: 1x at the middle of the normal floor, 1x at end of Tarydium courtyard on the first floor.
Ammo: 2x next to each pickup, 3x on boxes near lifts, 1x behind box near Flak.
Weapon: 2
Ammo: 4
Weapon: 1x at the end of a Tarydium sludge filled hallway, 1x at end of hallway or the opposite end of the Rifle by the elevator.
Ammo: 2x, next to each weapon pickup.
Weapon: 1
Ammo: 2
Weapon: Near the elevator, opposite side of the room from the raised platform holding the Rifle.
Ammo: Next to the weapon pickup.
Weapon: 1
Ammo: 4
Weapon: On the right of the balcony accessed by ramps in the hangar.
Ammo: 2x next to the weapon pickup, 2x on same floor, 1x end of the hall.
Weapon: 2
Ammo: 7
Weapon: 1x on another balcony to the left of the GES Bio Rifle balcony, 1x on raised platform near the elevator.
Ammo: 4x next to sniper ledge pickup, 2x next to other, 1x behind box near Flak.
Weapon: 1
Ammo: 2
Weapon: A sunken area near the main walkway.
Ammo: Near the pickup, at the other side of the main walkway.

Pickups Edit

Pickup Count Location
6 2x near each Flak Cannon, 2x on boxes near lifts.
1 On top of boxes, below the sniper ledge.
1 On a box near the lifts, lower level.
1 On a beam above the slime pool, below the walkway.
2 1x on top level of hall, 1x near Flak Cannon in corridor.

Gallery Edit

Tips and tricks Edit

Trivia Edit

  • An early version of this map had an Invisibility item located where the Shield Belt is, but without a beam to walk. This evidently made the power-up impossible to obtain.
  • The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it went under a lot of changes in order to appear as DM-Deck16][.

Gallery Edit

External links and references Edit

See also Edit

Deathmatch maps for Unreal