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Disambig If you're searching for the UT2003/2004 gametype, you might want to check Double Domination.
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"Each team must locate and capture certain points in a Domination map. The more locations a team controls, the faster their score increases."
Gametype description

Domination is a team based-gametype found in Unreal Tournament.


Overview Edit

In this gametype, up to four teams duke it out for scoring the most amount of points by taking control of special control points spread among the maps. These points are marked with an X, if no team is taking it, or with a team's color and logotype, if said team is in control of it.

To take control of a location, players must touch it's control point. When they do that, said point's shape and color changes to reflect their team's symbol and color.

HUD Edit

Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen. Each indicator shows the name and current status of a control point. Every control point in a domination map has a unique name. A grey X symbol of a control point indicates that no team is in control of that location.

Scoring Edit

For each control point taken, the team scores 1 point every 5 seconds. The more locations a team controls the faster their score increases.

If a team controls no checkpoints, no points will be given.

The winning team is the one with the most amount of points at the end of the time, or the first team which reaches the score limit.

Maplists Edit

Domination maps for Unreal Tournament
DOM-CinderDOM-CondemnedDOM-CrypticDOM-GearboltDOM-GhardenDOM-LamentDOM-LeadworksDOM-MetalDreamDOM-OldenDOM-SesmarDOM-Tutorial
Bonus Packs 1-4: DOM-BulletDOM-CiDomDOM-Lament][DOM-WolfsBay
Console maps: DOM-CoagulateDOM-HoodDOM-Osiris

Tips and tricks Edit

Trivia Edit

  • It is common for bots to "camp" by a checkpoint.

Author's notes Edit

"We wanted to add several new game types that were fun, simple to understand and play, yet required significantly different strategies and play styles- and had strategic depth (people would continue to find better strategies and ways of playing these games). The other key element was that they had to be games that the AI could be programmed to really understand well (...). I originally proposed these new gametypes, since I was writing the AI and knew what could reasonably be done. In team deathmatch games, control of certain key areas (which were of strategic value or had important weapons and powerups) was already an important part of strategy. Domination simply extended this by explicitly defining the key areas. (...) After I prototyped these games, they evolved substantially as everyone on the team gave feedback on how they should work. The fact that we had these game types working for over a year really allowed us to polish the rules and gameplay. We made major changes to the rules of both games, and constantly tweaked to the HUDs and scoreboards for these games."
Steve Polge[1]

External links and references Edit

  1. Mark Rein interview @ R-POV.com

See also Edit


Gametypes for Unreal Tournament
Unreal Tournament Single player
AssaultCapture The FlagDominationLast Man StandingTeam DeathmatchTournament Deathmatch
GOTY edition: Rocket Arena: UTChaos UT

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