Map description[]
Rally points[]
- [Rally Point A]:
- [Rally Point B]:
- ...
- [Rally Point N]:
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
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Pickups[]
Pickup | Count | Location |
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Tips and tricks[]
Trivia[]
- This map was introduced in the January 18th. update with the then-named Flag Run mode.
Version changelog[]
- 22/2/17:
- Unified version with door at main entrance (FR-Fort_Door is gone).
- Layout changes.
- Removed defensive spawn room teleporters.
- Fixed incoming alarm firing when rubbing up against the closed door.
- Replaced Sniper with LG as default pickup.
- 28/3/17:
- Visual pass in progress
- Attacker base layout updated
- 19/4/17:
- Visual work in progress.
- 28/6/17:
- Meshing with proto meshes in preparation for final visual pass.
Gallery[]
External links and references[]
- "The Making of Fort: Part One" @ UT Blog
- "The Making of Fort: Part Two" @ UT Blog
- "The Making of Fort Blog Post Discussion" @ UT Forums
See also[]
Blitz maps for Unreal Tournament 4 |
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