Unreal Wiki
Register
Advertisement


Map stub
This article is a stub. You can help the Unreal Wiki by expanding it.
What needs to be done: Add weapon/item info.

The subject of this article appeared in Unreal Tournament 2003.The subject of this article appeared in Unreal Tournament 2004.

"Vicious, bloody combat and the great outdoors - who could ask for more? This small arena is divided by a fast moving, deadly river. Swimming is NOT recommended."
Map description


Map description[]

BR-Canyon's lay-out is rather simple. A field, surrounded by high cliffs, is divided into 2 parts by a river. The bomb is located on the bridge crossing the river, in the middle of the map. The terrain is shaped and divided by large rocks, cliffs and hills. The goals are positioned near the back of the fields, and are suspended onto an arch (see picture at the bottom of the page). Luckily, there are 2 jumppads that will kick the player through the goal. A cliff with 2 big Gen Mo'Kai fang-shaped columns (as seen in the 3rd picure below) blocks a direct route from the ball to the goal. It also makes a good sniper post. This cliff can be reached with a jumppad as well. The other cliffs can only be reached with the Translocator. A 2nd sniper post is located on a cliff behind the goals. The rest of the weapons and pickups are spread over the fields, on small platforms on the dirt paths. The spawnpoints near the side/rear of the map, in small pools.

Weapons and pickups[]

Weapons[]

Weapon Count Location

Weapon Count Location

Pickups[]

Pickup Count Location

Pickup Count Location

Walkthrough[]

Unreal Tournament 2004[]

"Vicious, bloody combat and the great outdoors - who could ask for more? This small arena is divided by a fast moving, deadly river. Swimming is NOT recommended."
Mission description

Prior to this match, you can switch to BR-DE-ElecFields by paying 220 game units.

Tips and tricks[]

  • Use the Translocator to to reach the weapon spawners faster.
  • The Minigun is recommended to take down enemies from a moderate distance.
  • Long shots are most effective in this level, due to its layout. It's possible to get the bomb near the enemy goal from virtually any place in the map with a long shot, boosted by the Shock Rifle's primary fire.
  • The higher cliffs are useful for crossing the map fast. Having a person ready on these cliffs, or on the enemy's sniper post near the river, could significantly shorten the route from one goal to another.

Trivia[]

Gallery[]

External links and references[]


See also[]

Bombing Run maps for Unreal Tournament 2003
Epic Bonus Pack maps: 
DE Bonus Pack maps: 
Bombing Run maps for Unreal Tournament 2004
Advertisement