Gametype stub |
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Deathmatch is a gametype found in all games in the Unreal series.
Overview[]
The objective in Deathmatch is to score "frags". A player can earn these frags by killing an enemy player. One frag will be awarded for a kill. If a player kills him/herself, the player will lose a frag. Frags are only credited for reducing a player's health to zero, so if, for example, a player is shot mid-fall and their reduced health means the fall kills them, it counts as a suicide.
Deathmatches can be contested under Score Limit and/or Time Limit Rules. If a Score Limit is set, the first player to reach the designated score is declared the winner. If a Time Limit is set, the player with the highest score when time expires is declared the winner.
There's a team-based variation, Team Deathmatch, and a one-on-one variant, Duel.
Appearances[]
Unreal[]
Deathmatch maps for Unreal |
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DmAriza • DmCurse • DmDeathFan • DmDeck16 • DmElsinore • DMfith • DmHealPod • DmMorbias • DmRadikus • DmTundra • DmBeyondTheSun • DmExar • DmRetrospective • DmRiot
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Unreal Special Edition: |
GW Press Addon: |
Fusion Mappack: |
OldUnreal v227 maps: |
Cut maps: |
Unreal Tournament[]
Unreal Mission Pack: Return to Na Pali[]
Deathmatch maps for Unreal Mission Pack: Return to Na Pali |
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Unreal Championship[]
Deathmatch maps for Unreal Championship |
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Bonus Pack maps: |
Unreal Tournament 2003[]
Deathmatch maps for Unreal Tournament 2003 |
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DM-Antalus (UT200X map) • DM-Asbestos (UT200X map) • DM-Compressed (UT200X map) • DM-Curse3 (UT2003 map) • DM-Flux2 (UT200X map) • DM-Gael (UT200X map) • DM-Inferno (UT200X map) • DM-Insidious (UT200X map) • DM-Leviathan • DM-Oceanic • DM-Phobos2 • DM-1on1-Serpentine • DM-TokaraForest • DM-TrainingDay • DM-Plunge
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Epic Bonus Pack maps: |
DE Bonus Pack maps: |
Unreal Tournament 2004[]
Deathmatch maps for Unreal Tournament 2004 |
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DM-1on1-Albatross • DM-Corrugation • DM-Curse4 • DM-Deck17 • DM-DesertIsle • DM-1on1-Desolation • DM-Gestalt • DM-Goliath • DM-HyperBlast2 • DM-1on1-Idoma • DM-1on1-Irondust • DM-Antalus (UT200X map) • DM-Asbestos (UT200X map) • DM-Compressed (UT200X map) • DM-1on1-Crash • DM-Flux2 (UT200X map) • DM-Gael (UT200X map) • DM-DE-GrendelKeep • DM-Icetomb • DM-Inferno (UT200X map) • DM-Injector • DM-Insidious (UT200X map) • DM-IronDeity • DM-DE-Ironic • DM-Junkyard • DM-Leviathan • DM-Metallurgy • DM-1on1-Mixer • DM-Morpheus3 • DM-Oceanic • DM-DE-Osiris2 • DM-Phobos2 • DM-Plunge • DM-Rankin • DM-1on1-Roughinery • DM-Rrajigar • DM-Rustatorium • DM-1on1-Serpentine • DM-1on1-Spirit • DM-1on1-Squader • DM-Sulphur • DM-TokaraForest • DM-TrainingDay • DM-1on1-Trite • DM-Forbidden
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Mega Pack maps: |
Configurable options[]
Item | Type | Default | Description |
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Bots | |||
Number of Bots | Integer | 3 | - |
Bots Balance Teams | Boolean | Yes | - |
Bot Mode | List | Use Map Defaults | Options: Specify Number/Use Map Defaults/Use Bot Roster. |
Bot Skill | List | Average | Options: Novice/Average/Experienced/Skilled/Adept/Masterful/Inhuman/Godlike |
Game | |||
Delay at End of Game | Float | - | |
Goal Score | Integer | - | |
Spawn Protection Time | Float | - | |
Time Limit | Integer | - | |
Use Team Skins | Boolean | - | |
Weapons Stay | Boolean | - | |
Rules | |||
Allow Taunts | Boolean | - | |
Weapons Shake View | Boolean | - | |
Allow Translocator | Boolean | - | |
Allow Weapon Throwing | Boolean | - |
Unreal Championship 2: The Liandri Conflict[]
Deathmatch maps for Unreal Championship 2: The Liandri Conflict |
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DM-AcidRain • DM-Ascension • DM-AxonCompressor • DM-Apex • DM-Azure • DM-ColdFusion • DM-Deadbolt • DM-Decay • DM-DeepCore • DM-Eternal • DM-Fury • DM-Horizon • DM-Legacy • DM-Meridian • DM-Morbias3 • DM-Nexus (UC2 map) • DM-Phoenix • DM-Praxis • DM-Remnant • DM-SolarFlare • DM-Sovereign • DM-Tempest (UC2 map) • DM-Undertow • DM-Whisper
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Bonus Pack maps: |
Unreal Tournament 3[]
Deathmatch maps for Unreal Tournament 3 |
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Bonus Pack 1 maps: |
Xbox 360 originals: |
Titan Pack maps: |
Related Achievements[]
I See How It Is
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Complete an Instant Action match in every game mode.
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Paint the Town Red
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Complete 100 Deathmatch or Duel matches played to at least 20 kills.
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Let's Get It On
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Complete a multiplayer match in every game type.
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Equal opportunity destroyer
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Win a Ranked match in every game type.
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Arachnophobia
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Kill 10 people with spidermines in deathmatch.
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Unreal Tournament 4[]
Deathmatch maps for Unreal Tournament 4 |
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DM-ASDF • DM-Backspace • DM-Batrankus • DM-BioTower • DM-Cannon • DM-Chill • DM-Deadfall • DM-DeckTest • DM-Focus • DM-NickTest1 • DM-Lea • DM-Outpost23 • DM-Salt • DM-Spacer • DM-Underland • DM-Unsaved • DM-Temple
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Tips and tricks[]
CliffyB's notes (UT)[]
Official Epic Games Tourney Settings
One on One
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Weapons Stay- OFF
Game Speed- DEFAULT
NO TRANSLOCATOR
NO BOTS (duh)
Game Setting- HARDCORE
Mutators- NO REDEEMER, NO POWERUPS
Frag Limit- 20
Time Limit- 10
Suggested 1 on 1 Maps (my personal opinion)
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Liandri
Codex
Grinder
Turbine
Malevolence (to be released in upcoming free Bonus Pack)"
You seem more Old School. I'd suggest playing the following maps then:
DM-Zeto
DM-Deck16][
DM-Grinder
DM-Codex
DM-Curse][
DM-Turbine
DM-Liandri
DM-Pressure
DM-Tempest
These are maps that were made just for the gameplay, the architecture is dictated by the gameplay. These maps are more traditional, mazey DM.
2. "These maps are bland! I don't want a cramped mazey bland area; been there done that! Show me something new!"
I'd suggest playing the following maps then:
DM-Gothic
DM-HyperBlast
DM-KGalleon
DM-Peak
DM-Barricade
DM-Phobos
DM-Morpheus
DM-Conveyor
The Unreal Engine handles interior and exterior spaces extremely well and maps like Peak and Hyperblast really take advantage of this. These maps are original, you get to frag in really exquisite environments. Sure, they may not be the ones you play in a tourney, but they sure have that "wow" factor."
Deathmatch maps like "Fractal," "Oblivion," and "Stalwart" are TINY and are meant for one on one, no more. When you run a server with a 32 player limit and add these maps to your cycle list you're just ruining the play experience for those who are trying to find a good local server.
So, please, don't cycle these maps unless you're keeping your max players very low."
Trivia[]
- Some maps in Unreal Tournament 3 have vehicles.
- According to UT, Deathmatch was legalized in 2291.
- While Deathmatch exists as a gametype in Unreal II, it is not regularly accessible within the game. One must use mods to access a menu for the gametype.
Manual descriptions[]
Gallery[]
External links and references[]
Gametypes for Unreal |
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Gametypes for Unreal Tournament |
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Gametypes for Unreal Mission Pack: Return to Na Pali |
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Gametypes for Unreal Championship |
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Gametypes for Unreal Tournament 2003 |
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Gametypes for Unreal Tournament 2004 |
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Gametypes for Unreal Championship 2: The Liandri Conflict |
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Gametypes for Unreal Tournament 3 |
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Gametypes for Unreal Tournament 4 |
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