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"In the depths of ancient Korea, hidden high up in the Mountain of the Moon Dragon, battles rage between brave warriors."
– Map description
Map description[]
Weapons and pickups[]
Weapons[]
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Pickups[]
Pickup | Count | Location |
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Walkthrough[]
"In the depths of ancient Korea, hidden high up in the Mountain of the Moon Dragon, battles rage between brave warriors."
– Mission description
Prior to playing this match, you're given the chance to change the arena to CTF-Orbital2 by paying 275 game units.
Tips and tricks[]
Trivia[]
Preview notes[]
"Last to grace my level pallete was CTF-DragonMoon. I dropped into spectator mode with the HUD off to add a few screenshots to my collection. The theme, detail and lighting reminded me of the Angelheart map DM-Achina with the scale of El Chicoverde's UT map CTF-Shadar (The preview listed the author as "Jean" hmm..) hopefully this map will remained packed with TEH DEMO and not shuffled off to the retail version."
– BeyondUnreal[1]
"We played through a few deathmatch and CTF maps, and in terms of design, they featured settings like subterranean caverns and a mountainous area with Japanese-style buildings nearby. The previous game's maps had varied themes, designs, and visual presentations, and it looks like the maps in Unreal Tournament 2004 will follow suit."
– Gamespot[2]
Gallery[]
External links and references[]
- ↑ Twrecks (October 3, 2003). "UT2004 Preview". Nalicity. Archived from the original on September 8, 2007. Retrieved April 26, 2019.
- ↑ Brad Shoemaker, Andrew Park (September 11, 2003). "Unreal Tournament 2004 Hand-On Impressions". GameSpot. Archived from the original on February 19, 2004. Retrieved May 27, 2019.