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The subject of this article appeared in Unreal Tournament 2004.

"In the depths of ancient Korea, hidden high up in the Mountain of the Moon Dragon, battles rage between brave warriors."
Map description


Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Pickups[]

Pickup Count Location

Walkthrough[]

"In the depths of ancient Korea, hidden high up in the Mountain of the Moon Dragon, battles rage between brave warriors."
Mission description

Prior to playing this match, you're given the chance to change the arena to CTF-Orbital2 by paying 275 game units.

Tips and tricks[]

Trivia[]

Preview notes[]

"Last to grace my level pallete was CTF-DragonMoon. I dropped into spectator mode with the HUD off to add a few screenshots to my collection. The theme, detail and lighting reminded me of the Angelheart map DM-Achina with the scale of El Chicoverde's UT map CTF-Shadar (The preview listed the author as "Jean" hmm..) hopefully this map will remained packed with TEH DEMO and not shuffled off to the retail version."
BeyondUnreal[1]
"We played through a few deathmatch and CTF maps, and in terms of design, they featured settings like subterranean caverns and a mountainous area with Japanese-style buildings nearby. The previous game's maps had varied themes, designs, and visual presentations, and it looks like the maps in Unreal Tournament 2004 will follow suit."
Gamespot[2]


Gallery[]

External links and references[]

  1. Twrecks (October 3, 2003). "UT2004 Preview". Nalicity. Archived from the original on September 8, 2007. Retrieved April 26, 2019.
  2. Brad Shoemaker, Andrew Park (September 11, 2003). "Unreal Tournament 2004 Hand-On Impressions". GameSpot. Archived from the original on February 19, 2004. Retrieved May 27, 2019.

See also[]

Capture the Flag maps for Unreal Tournament 2004
Mega Pack maps: 
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