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The subject of this article appeared in Unreal Tournament 3.

"The Mitzushi Gardens were once a quiet retreat for the Tokaido citizenry, a tranquil place designed to help focus the senses and relax the mind. But this peaceful climate changed when the Necris invaded. Dark seemingly sentient clouds hover in the air, nanoblack poisons the water, and strange tentacles are actually growing out of the buildings."
Map description


Map description[]

A peaceful area that is now infected by the necris nanoblack tubes.

Weapons and pickups[]

Weapons[]

Weapon Count Location

Weapon Lockers[]

Pickups[]

Pickup Count Location

(*) Rows marked in red are required for the "Like the back of my hand" achievement.

Vehicles[]

Vehicle Count Location
1
On the right hand side of the red base.
1
On the left and right side of the red base.
1
On the left side of the red base.
1
At the front of the red base.
1
On the left side of the blue base.
1
On the right side of the blue base.
1
On the left and right side of the blue base.
1
At the front of the blue base.


Walkthrough[]

Act IV: Calculated Losses[]

"The mitsushi gardens were a place of beauty and peace. Now they're a vector for the infection spreading across Tokaido City. HQ is finally giving us some credit, and they've specially requested Ronin to handle this one."
Reaper

"The mitsushi gardens were a place of beauty and peace. Now they're a vector for the infection spreading across Tokaido City. HQ is finally giving us some credit, and they've specially requested Ronin to handle this one."
Reaper

(At the beginning of the match)

Reaper: "Look what they've done... disgusting."
Othello: "There's Necris tubes everywhere!"
Bishop: "This is why we fight."

This one can be a little irritating, but it's not all that hard. Getting into the enemy base is easy. You've got tons of vehicles at your disposal and any of them are strong enough to plow through the opposition or fast enough to speed past it. One of the defending bots has this amusing tendency to guard the flag with his back to it, making it extremely easy to run him over when you're entering the base. Once you've got the flag, though, it's another story. It's a long way back to the Red Base, and you're on foot. The enemy has several vehicles which can outrun you, it's wide open and risky to use your hoverboard, while the enemy will certainly be using theirs. You also might run into the enemy attack force turning around to recover their flag.

Exiting out the east side of their base can be hard. The enemy team always had men spawning or garrisoned up above who would drop down and attack flag carriers on my way out. They have a Nemesis which spawns there, which doesn't help, and it's in Range of their Dark Walker as well. Assuming you can make it past the perimeter, there are a series of caves you can enter which link together and take you all the way back into friendly territory. There is also an open field where you can sometimes run into a friendly Goliath who will cover your retreat.

You can also support your allies on their flag runs. The enemy will frequently abandon their vehicles out in front of your base, in decent health, and can be freely hijacked. A Nemesis and a Goliath can guarantee safe passage for a withdrawing flag carrier. Even if the flag carrier dies, you can finish off the attackers and resume his run unopposed. It's more a matter of time than difficulty, so relax and try to be patient with the enemy vehicles focus-firing on you.[1]

Tips and tricks[]

Trivia[]

  • The map started as a CTF map. It probably got turned into VCTF because plain CTF isn't very suitable for maps with long distances between bases.

Gallery[]

External links and references[]

See also[]

Vehicle CTF maps for Unreal Tournament 3
Xbox 360 originals: 
Titan Pack maps: 
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