A testament to creative recycling, the Bio Rifle uses volatile green Tarydium waste for ammunition. The highly unstable nature of this sludge makes the Bio Rifle more powerful than its Tarydium shard-using cousin, the Stinger.
The Bio Rifle has one of the quickest kill capabilities in the game. Hold down secondary fire mode to charge a full glop of goo, move within close-range of your foe, aim, and release the secondary fire button. A fully charged goo gun will kill most opponents in a single blast. It’s a sudden, and often annoying, way to perish; though certainly not so annoying when you’re on the dealing end!
The primary fire button pumps out smaller globs of goo. Litter the ground around your opponent. Trap your opponent in a corner and force him through the goo to escape. If you’re chased down a narrow hall, drop some goo to create a literal minefield of glop behind you. The bio-rifle is decent as a defensive weapon in assault games. While other defenders support with sniper rifles, lightning guns, and rocket launchers, use your bio-rifle in close proximity and blast attackers with a full green sandwich.
The Bio Rifle's primary and secondary fire modes launch projectiles in a ballistic trajectory. It is very strong when used correctly, but care must be taken as the user can be killed by his own projectiles Holding Primary Fire causes the Bio Rifle to spew small blobs of Tarydium waste at a fast rate. Holding Secondary Fire charges up the weapon. On release, it causes the gun to fire a large blob of waste that splits into several other blobs upon contact. The large blob can instantly kill most enemies.
- # was slimed by #'s Bio-Rifle.
- # came to a slimy end.