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"Covers the head and gives 20 points of armor. The helmet also provides protection against additional damage from head shots."
- UT3 manual

The Helmet is an armor pickup appearing in Unreal Tournament 3.


Overview Edit

The Helmet provides 20 points of protection to a player. It absorbs 50% of damage taken from the user, and can block all damage taken from a single headshot. The Helmet will reliably absorb all damage from a single headshot, even if only a single point of Helmet armor is left.

It can be used in conjunction with the other armor types to provide the player with an even greater resistance to damage.

Appearances Edit

Tips & tricks Edit

  • Due to how the armor system of Unreal Tournament 3 works, it's possible to combine the Helmet and other kinds of armor with the Shield Belt in order to stack up to 200 points of armor.
  • Like with the Shield Belt, an absorbed headshot does not damage the player and thus will not cause him or her to fall off the Hoverboard. That's why on VCTF maps that include the Helmet it's not always a good idea to go for a headshot on a flag carrier fleeing on the Hoverboard.

Trivia Edit

Gallery Edit

External links and references Edit


See also Edit