Meta article
The following is a meta-article, which explains a concept which usually falls out of one of the wiki's categorizations, yet it's still important to explain something.

Deck over the years (in the picture: DmDeck16 (Unreal), DM-Deck16][ (UT), DM-Deck17 (UT2004) and DM-Deck (UT3).)

This article lists recurring maps in the Unreal series.

Block Party Edit

Block Party began life as part of Cedric 'Inoxx' Fiorentino's Rocket Arena: UT map. Eventually, this map appeared in the Sega Dreamcast versions of the game. DM-AcidRain is virtually the same map as the version found in RA-Inoxx.

Coret Facility Edit

Coret Facility was featured in the demo version for Unreal Tournament and quickly became the most played online map among all the demo maps, becoming the "trademark" map for the demo. As for the full version of this game, its popularity was very high at the start but it started getting eaten up by CTF-Face. The Unreal Tournament 3 version has been referred to as a great classic by gamers and many Coret-only servers have existed.

Curse Edit

The Unreal Tournament version of Curse was a hit. In Unreal Tournament 2003/2004, it was popular for a short while, but numerous changes and additions eventually hurt its popularity.

Cybrosis Edit

The Unreal version of Cybrosis was great, but, for an unknown reason, failed to deliver. A remake of Cybrosis originally made for Domination was made for Unreal Tournament: Game of the Year Edition as an experiment, and the map was apparently much more liked by players. A Capture the Flag version also appeared, with the electrical trap removed.

Death Fan Edit

Both this map and DM-Insidious from the UT200X series share the same layout idea: a central arena with a death pit where a deadly rotary fan is located. There are also passages/catwalks which go around the map to the other side.

Deck Edit

The Deck series is the most popular bunch of deathmatch maps. Created by Elliot 'Myscha' Cannon and continued by Teddie Tapawan, the series went on to be something Unreal Tournament fans would remember the series for.

Downtown Edit

The Downtown series is one of the few single-game map series not involving the original Tournament game.

Facing Worlds Edit

CTF-Face was the signature map for Unreal Tournament, as some would buy the game just to play multiplayer on it, which could be a possible reason why its sales were abnormally high compared to Unreal anthology. This map has been remade many times, three by Cedric 'Inoxx' Fiorentino (Face][, Face-SE, Face3), and the rest by Teddie Tapawan. This map as CTF-FaceClassic was, and still is, a very popular multiplayer venue in Unreal Tournament 2004. It is also played frequently among other maps in Unreal Tournament 3's online play, and was one of the very first maps inducted in Unreal Tournament 4.

Floating Pyramid Edit

Though DM-Legacy in Unreal Championship 2 was only loosely based on DM-Pyramid, it is still listed in the game's "Classic" map list.

Flux Edit

Flux did not make an appearance in Unreal Tournament except for the PlayStation 2 and Dreamcast versions. The author of the original, Juan Pancho 'XceptOne' Eekels, remade it for Unreal Tournament 2003. It was a somewhat popular map for mid-sized battles.

Gauntlet Edit

The Iron Gauntlet was one of 4 asymmetrical Capture the Flag maps in Unreal Tournament (along with CTF-EternalCave, CTF-November, and CTF-Command). Like DM-Tempest, it was taken to Unreal Championship 2 by Cliff Bleszinski, the then-lead designer at Epic Games. In UC2, it was the only asymmetrical map in the game.

HealPod Edit

HealPod was the product of a collaboration between Cliff Bleszinski and Alan 'Talisman' Willard. It is easy to tell who built the map in general, due to the architectural style (it was Alan). Cliff added the appropriate actors and the innovative "HealPod". They once again put their heads together for the Unreal Tournament game, but it didn't come fast enough to make the retail version, so it became part of Bonus Pack 1.

Hydro Edit

Hydro Bases was originally designed by Sidney 'Clawfist' Rauchberger, who, at the time, had just been brought in by Epic Games to design maps. The map, unfortunately, was a download, as were the rest of his Unreal Tournament maps. It is not known who made CTF-Hydrosis, but it possibly could have been the same person.

HyperBlast Edit

Like DmHealPod, DM-HyperBlast was created by two people: this time, it was Inoxx and XceptOne. Unlike HealPod, they never got around to a remake, so it was eventually remade by Rogelio Olguin. HyperBlast was merged with DM-Phobos to create DM-Deimos for Unreal Tournament 3, which cannot quite be called a remake due to the many changes applied.

Islander Edit

One of the few "attackers vs. defenders" type of Warfare maps, Islander has two teams battling up in an unbalanced territory. The attacking team (Red in Islander, Blue in Islander Necris) has access to vehicles and plenty of resources, while the defending team (Blue in Islander, Red in Islande Necris) has access to turrets and plenty of weaponry.

Koos Edit

The Koos Galleon, created by Juan Pancho 'XceptOne' Eekels, was a map which was not so well liked in the first Tournament due to its cramped design. Nevertheless, it got a (much improved) remake for Unreal Tournament 3, first for the Xbox 360, and then for the Titan Pack.

Lament Edit

Lament was the smallest Domination map in the series. The first edition was by Alan 'Talisman' Willard, and the second was by Alan and Rich 'Akuma' Eastwood.

Lava Giant Edit

LavaGiant was a map created by Juan Pancho 'XceptOne' Eekels. It features two bases separated by a huge mountain with several holes as passages between bases. Like the name implies, it takes place in an island surrounded by tons of lava. XceptOne remaked his map for Unreal Tournament 2003, though this version would never made the cut for Unreal Tournament 2004. A similar map with the same thematic and idea, CTF-Magma, was created by Shane Caudle for both UT2003 and UT2004, as well as CTF-Volcano, a map in Unreal Tournament 4.

Mojo Edit

DM-Mojo was said to be a remake of DmCurse, but it does not appear to look anything like Curse. However, they do have two things in common: they both were made by Cliff Bleszinski and they were both remade for Unreal Tournament.

Morbias Edit

Morbias was a popular map for Unreal multiplayer for its "stadium" style, few pickups and simple gameplay, and it was brought back several times.

Morpheus Edit

Unreal Tournament players greatly favored the concept of low gravity in DM-Morpheus, especially since gravity was normal inside the buildings. Although there was only one official remake, it was a very popular map.

November Edit

The Sub Pen series was a series of Capture the Flag maps started by Elliot 'Myscha' Cannon. Only the first map is asymmetrical. Thanks to a modified symmetrical version of the first map (NovemberCE) done by Rich 'Akuma' Eastwood, it became one of the Unreal series' classic CTF maps, and has spawned versions for both Unreal Tournament 2003 and 2004 through Phil Cole.

Orbital Station Edit

The Orbital maps, known for being ridiculous in size, were created by Digital Extremes UnrealEd aficionado Dave Ewing, creator of the also popular Morpheus series. Both of the Orbital maps were unbelievably large and recommended for more than 16 players, but nonetheless, never were tiring.

Phobos Moon Edit

Phobos was unique because of its gameplay, as combatants can use any kind of strategy to their advantage. This unique perk that also appeared in most maps by Cedric 'Inoxx' Fiorentino eventually made him well-known in the Unreal world. In Unreal Tournament 3, Phobos was combined with HyperBlast to create the map DM-Deimos (unknown author).

Pistola Edit

Originally a fan-made map (though Sidney Rauchberger was, at that point, working at Epic, it wasn't released officially) which was part of the Community Bonus Pack 2 for Unreal Tournament 2004, CTF-CBP2-Pistola (as its original name was) became a classic, to the point of winning the Best Map award in the Make Something Unreal Contest, so it was first inducted officially into UT2004 by way of the Bonus Pack 2. It was then remade for Unreal Tournament 4 as just CTF-Pistola.

Sector9 Edit

Sector9 was originally part of Rich 'Akuma' Eastwood's Rocket Arena: UT map and then got ported to the Sega Dreamcast version of the game. It was then later remade for Unreal Championship 2 as one of six classic maps.

Shrapnel Edit

Shrapnel, like Mojo and Cybrosis, came from the Unreal Fusion Map Pack. The original map wasn't too large, but so many places were expanded in the Unreal Tournament version that the gameplay significantly changed.

Suspense Edit

Suspense was the only non-DM map of the original Unreal Tournament 3 demo, as well as the first official VCTF map ever, and it got plenty of action in its heyday. A Necris version was later released, first for the Xbox 360 version, and then for the Titan Pack.

Tempest Edit

Tempest is one of those medium-sized maps that retain good gameplay even when the match has many players. Keeping this in mind, Epic added this map to Unreal Championship 2. It seemed to be a perfect fit, since Unreal Championship 2 had a lot of small arenas and very huge battles, in terms of players.

Torlan Edit

Torlan was one of the very few series of maps that didn't involve the original Unreal Tournament. It was the first Onslaught map ever released, as it came with the original Unreal Tournament 2004 demo, and it's the only UT2004 map which made the cut for UT3, and in two versions—one of them Necris—to boot.

Turbine Edit

DM-Turbine was one of the six maps included in the Unreal Tournament demo. It was unquestionably unpopular, but nevertheless it was remade for Unreal Tournament 3 and placed in the Titan Map Pack, formerly part of a former in-the-works expansion. Turbine's layout in UT3 remains largely the same, with the pulse ammo being replaced by a Helmet, and a Bio Rifle replacing the Ripper.

Other relations Edit

  • DM-1on1-Serpentine (UT2003, UT2004) is a remake of a custom Quake 2 map.
  • Some maps, including but not limited to DM-Liandri, DM-Tempest, and DM-Deck16][, were included in Rocket Arena: UT maps as clan arenas. And, on the other hand, almost all of the 1-on-1 arenas from three maps of this mod (RA-Inoxx, RA-CliffyB, and RA-Akuma) made their way to the Dreamcast version of Unreal Tournament.
  • The maps DM-Backspace and DM-Lea are fan-made map remakes from UT2004 which got their induction to full-fledged official maps in Unreal Tournament 4.

External links and references Edit

  1. "Dreamcast maps?" @ BU Forums

See also Edit