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Relics are mutators introduced in the Epic Bonus Pack for Unreal Tournament.

Overview Edit

Relics spawn at a random location, stay there for about half a minute, then respawn at a different location unless picked up. If a relic is picked up, it will not respawn in the world unless it is dropped either via death or voluntarily. A player can only carry one relic at any time. To pick up a different relic, the currently held relic must be dropped.

Relic of Defense Edit

Shaped like a helmet, the Relic of Defense is a special kind of armor relic that absorbs damage without draining any charge. It prevents a player from using a Shield Belt, but can be combined with Body Armor and Thigh Pads for maximum protection.

Relic of Redemption Edit

Shaped like a spiked collar with an eye in the middle, the Relic of Redemption provides a second chance to its owner. If a player carrying this relic receives a deadly hit, the player is teleported to a random location in the map with full health. The player keeps all items, including any weapons and armor, except for the relic itself, which respawns somewhere else in the map.

Relic of Regeneration Edit

RelicRegeneration

Shaped like a cross, the Relic of Regeneration slowly increases the player's health up to 150 points unless it already is above that value. The relic adds 10 health points every 2 game seconds.

Relic of Speed Edit

RelicSpeed

Shaped like an hourglass, the Relic of Speed increases its owner's movement speed by 30%. It also sets a fixed air control of 65% and slightly increases the jump height. Unfortunately it doesn't mix well with the AntiGrav Boots, whose 100% air control and increased jump height are overridden and never restored.

Relic of Strength Edit

RelicStrength

Shaped like a double-edged battle axe, the Relic of Strength doubles all damage done by its owner. When picked up, any Damage Amplifier is removed from the player's inventory and cannot be reobtained until the relic is dropped.

Relic of Vengeance Edit

RelicVengeance

Shaped like a skull with bloodshot eyes, this relic is triggered by the bearer's death. When the bearer of this relic is killed, a large skull is spawned over the dead player's body, which explodes in a violent Redeemer-like shock wave after a short delay. Once the skull is spawned upon a body, the screen will shake to alert players of its presence, though escape from the epicenter is nearly impossible.

Trivia Edit

  • According to GreenMarine, four of the Relics (Defense, Regeneration, Speed and Strength) are based on the Tech powerups (also called Runes) from Quake II CTF (Disruptor Shield, Auto Doc, Time Accelerator and Power Amplifier), which have a very similar working method.[1]

External links and references Edit

  1. Brandon Reinhart's .plan