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The Sniper Rifle is a hitscan weapon provided with a scope, intended for long-range offense. It has appeared in all Unreal games, excluding UT2003 and Unreal Championship.

Unreal and Return to Na Pali Edit

"This five-foot-long Rifle, commonly referred to as Sniper Rifle or Semi-automatic Assault Rifle, the "Pocket Howitzer" and sometimes a "Terran Trooper Rifle", packs an incredible wallop. Formerly used as a UMS Sniper Rifle for the UMS Marine Snipers, aswell as a main Trooper rifle for Vortex Rikers survivor Crews, it was useful for taking down enemies at long distances. Can cause head shots."
Weapon description

Primary Fire
A long range, armor piercing, accurate shot.
Secondary Fire
Zoom scope

The Rifle is human-made (mind the two blades on the front) and used as a main weapon by survivors from the crashed ships. Skaarj Snipers make use of the weapon, guarding areas from sniper posts and other high buildings. Many players emphasize that on the level Bluff Eversmoking, the Rifle and the Flak Cannon would be your top weapons of choice because of the ranged enemies you find.

Unreal Tournament Edit

Primary Fire
Fires a high powered bullet. Can kill instantly when applied to the cranium of opposing forces.
Secondary Fire
Zooms the rifle in, up to eight times normal vision. Allows for extreme precision from hundreds of yards away.
Disadvantage: Unaware of close opponent(s) in zoom.

With an ammo capacity of 50, the Sniper Rifle can deliver the deadliest shots at any range. Its lethal accuracy and powerful bullet are offset by a slow rate of fire; the Sniper Rifle is far from the ideal weapon to use when engaging enemies from anything but a significant distance.

The primary fire is simply firing the rifle, either by clicking each time or by holding down the trigger, while the secondary fire toggles the zoom mode up to 8.3x. The zoom mode cannot be fine tuned once it is set: the player will have to exit the zoom mode and enter it again to fire while zoomed in at a different setting. When a proper headshot is landed, the announcer will exclaim "Head shot!" while text appears on the screen.

Unreal II Edit

"The T72 is a highly specialized weapon that should be used only for long-range sniping, but it does its job very, very well. Its targeting system compensates for wind and other variables to create an instant hit on virtually any target you can see."
Weapon description

Primary Fire
Fires a single shot.
Secondary Fire
Toggles the scope on and off. The zoom, unlike the ones in other Unreal series games, is not controlled by the time you hold the trigger, but is controlled by the weapon scroll buttons. To zoom in, use the mouse wheel up, to zoom out, use the mouse wheel down. When out of ammo in clip and still using zoom, the view will automatically come out of zoom mode, play the reload animation and zoom in again (that's why it takes longer to reload while using secondary fire).

The Widowmaker Sniper Rifle of Unreal II is the best weapon for long range in the game. It is also capable of headshotting for extra damage. When the player is in the zoom mode, it is very difficult to see enemies coming from behind or the sides as they are blacked out. It is the most similar weapon to other Unreal series weapons from the Unreal II arsenal. The only changes are the clip usage and the zoom technology.

Unreal Tournament 2004 Edit

"This high-muzzle velocity sniper rifle with a 10x scope is a lethal weapon at any range, especially if you can land a headshot."
Weapon description

Primary Fire
Fires a high velocity bullet.
Secondary Fire
Activates a scope allowing you to zoom in on your opponents.
Notes
  • A puff of smoke appears when firing this weapon, partially obscuring the player's vision.
  • The Lightning Gun is still available; it's the mappers choice to include one or both of the weapons (one of the official maps, CTF-January, does include both weapons). Players can use the Lightning Guns or Sniper Rifles mutators to force one weapon or the other.

As a "returning weapon" due to its absence in the game's predecessor UT2003, the sniper comes back with more rather annoying features. The prominent "change" is the addition of rifle smoke which temporarily covers the scope lens, thus obstructing the player's view in zoom mode. Also, the rifle has lost the extent of accuracy, when compared to UT99 or Unreal II, thus making it less reliable than its electronic and UT2003 replacement counterpart, the Lightning Gun. The Sniper Rifle is one weapon that can fetch you the "Head Hunter" award for making 15 headshots in a match.

Unreal Championship 2: The Liandri Conflict Edit

"Though increasingly rare, the centuries-old Axon Research long-range target interdiction rifle is the weapon of choice for the discerning sniper. Its floating barrel and gas venting system minimize the massive recoil from its high-caliber projectile. The Tarydium bullet is uninspiringly conventional, but has proven its effectiveness in countless conflicts. Tournament management briefly switched to more efficient energy-based rifles in the late 24th century, but the angry response from both Tournament players and fans caused them to quickly overturn that decision."
Weapon description

Primary Fire
A burst of three deadly shots. It seems to be similar to the originally planned Unreal rifle's alternative fire. Headshots might or might not be enabled when using this mode.
Secondary Fire
Enables the sniper's scope and changes the type of fire. When zoomed, the rifle fires a more powerful round which is an instant kill on a headshot.

Unreal Tournament 3 Edit

"The venerable Axon Research long-range target interdiction rifle is the weapon of choice for the discerning sniper. Acquisition of a target at distance requires a steady hand, but the rewards merit the effort: the high-caliber round is lethal at any range. With a precise headshot, the target will be neutralized by the super-sonic bullet long before they hear the report. As they say in the N.E.G. Marines: 'any shot you hear is nothing to be worried about.'"
Weapon description

Primary Fire
Fire a high velocity sniper round. Hitting players causes 70 points of damage, a hit to a player's head, even when in open vehicles (Manta, Viper, Hellbender/Leviathan turrets, Hoverboard), causes 140 points. Power nodes/cores and most vehicles receive only 28 points of damage, but lightly-armored vehicles, such as the Manta, the Scorpion and the Viper receive 42 points. When fired, the bullet leaves a tracer, so enemies could see the sniper's hiding spot.
Secondary Fire
User-controlled zoom mode. Press to start zooming in, release to freeze zoom level, press again to disable zoom.

Unreal Tournament 4 Edit

"The Sniper Rifle is primarily used for taking down targets that are out of reach or on the run. Its optical zoom can spot the ideal targets to eliminate at any range. Although it is deadly accurate at all ranges, its long reload time can leave you in some tight spots, so use it more for those medium to long situations."
Weapon description

Primary Fire
Fires a high velocity sniper round.
Secondary Fire
User-controlled zoom mode. Press to start zooming in, release to freeze zoom level, press again to disable zoom.

Gallery Edit

Trivia Edit

  • In the original readme file for Unreal, the secondary fire lists a 3 round burst. This functionality is not present in the game, instead giving the zoom in scope. The 3 round burst would arrive in Unreal Championship 2: The Liandri Conflict. When the zoom was active, a scope would pop out from the bottom of the rifle and would arrange itself on top of the rifle, but this animation was never originally used in Unreal.
  • In Unreal Tournament, the death text remains the same no matter where the shot is placed to kill the enemy.
  • In Unreal Tournament, the Sniper Rifle strongly resembles a modified M16A2 rifle. The differences between it an the M16A2 all are in keeping with conversion of an assault rifle to a sniper rifle: semi-automatic fire only, a significantly lengthened barrel, and a long-range scope mounted atop the carrying handle. 2341, the year in which Unreal Tournament is set, is 377 years after the M16 was first produced by the United States of America in 1964, and some 355 years after the adoption of the M16A2 in the mid-to-late 1980s.
  • The Instagib Rifle in Unreal Championship 2: The Liandri Conflict is a superpowered version of the Sniper Rifle.

External links and references Edit


See also Edit

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