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Species Statistics is a mutator present in Unreal Tournament 2004. It's the inversion of the Competition Mode mutator from Unreal Championship, so they're related.

Overview Edit

The mutator gives different attributes to every race such as Acceleration (Accl), Air Control (AirC), Crouching Speed (Crch), Damage Given (DmgG), Ground Dodging (GrnD), Air Dodging (AirD), Running/Ground Speed (RunS), Jump Height (JmpH), Damage Received/Taken (DmgT), Walking Speed (Walk), Swimming Speed (SwiS), Initial Health (Health) and Favorite Weapon (FavWeapon).

Aside of this, some races in 2004 have exclusive taunts.

Race Stats Edit

Favored attributes are marked in green while unfavored attributes are marked in red.

Unreal Championship Edit

Race Accl AirC Crch DmgG GrnD AirD RunS JmpH DmgT Walk SwiS Health FavWeapon
Anubans 80% 250% 100% 90% 90% 150% 100% 130% 100% 100% 100% 85% Lightning Gun
Automatons 100% 100% 70% 100% 160% 160% 100% 150% 100% 80% 100% 130% Shock Rifle
Gen Mo'Kai 110% 120% 100% 90% 110% 110% 130% 110% 115% 100% 100% 80% Rocket Launcher
Humans 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 130% Minigun
Juggernauts 80% 70% 80% 100% 90% 90% 100% 80% 70% 80% 100% 190% BioRifle
Nightmare 150% 100% 120% 70% 100% 100% 90% 90% 100% 150% 100% 100% Link Gun

Unreal Tournament 2003/2004 Edit

Race Accl AirC Crch DmgG GrnD AirD RunS JmpH DmgT Walk SwiS
Anubans 100% 250% 100% 100% 100% 150% 110% 150% 120% 100% 100%
Automatons 110% 100% 70% 120% 100% 100% 100% 100% 120% 80% 100%
Gen Mo'Kai 110% 120% 100% 100% 100% 100% 140% 100% 130% 100% 100%
Humans 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Juggernauts 70% 70% 80% 100% 90% 90% 100% 100% 70% 80% 100%
Nightmare 100% 100% 100% 70% 100% 100% 100% 100% 100% 100% 100%
Skaarj 100% 120% 100% 100% 100% 100% 100% 150% 130% 100% 100%

Unreal Championship Edit

By default, the Species Statistics are enabled, and every race has it's own share of advantages and disadvantages. The Competition Mode mutator turns this off.

Trivia Edit

  • Unreal Championship 2: The Liandri Conflict would later play with the idea of gameplay differences between the races while also giving each character an own set of abilities and weapons, thus becoming one of the first proto-Hero Shooters.

External links and references Edit

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