The Super Shield Pack provides 100 points of protection to a player. It is an upgraded form of the Shield Pack, having twice the amount of armor points.
In UT2003, shield acts like additional health, absorbing 100% of any damage until all shield is used up.
In UT2004, shields differ a lot from previous games. The SSP is tracked separately from the SP, even though only the combined shield strength is displayed on the HUD. The Shield Pack only adds to the small shield stack, while the Super Shield Pack only adds to the large shield stack. The difference is, that the small shield stack is limited to 50 points, while the large shield stack can have up to 150 points. Both stacks can have a combined size of 150 points as well, so if the player has charge on the small shield stack, the large shield stack isn't used entirely. Also, by picking up the Small Shield, the small shield stack is filled and exceeding shield points are removed from the large stack.
Combined shield points above 100 offer 100% absorption. At 100 or below, the shield offers between 50 and 100 points of 75% absorption depending on whether you picked up the Shield Pack or not. If you did, then the last 50 points of shield offer 50% absorption. However, there is a bug in the game where the small shield stack will not absorb any damage if the large shield stack absorbed damage. Therefore, if you have 50 small shield, 10 large shield and take 90 damage, the shield will only block 10 damage leaving the remaining 80 damage to reduce your health directly.
Note: This is not exactly how the shield system is implemented in the code, but it's easier to explain and understand this way.
- In both UT2003 and UT2004, the Booster adrenaline combo, which slowly converts adrenaline to health or shield at a rate of about 4 points per second (or 5 points per 0.9 game seconds), adds its shield points to the large shield stack.
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