The Super Shock Rifle, aka Instagib Rifle, or Enhanced Shock Rifle, is a modified Shock Rifle with effects similar to a Shock Rifle charged with an Energy Amplifier. Unlike the merely charged ASMD, however, the Super Shock Rifle instantly kills an enemy and blows them to pieces "gibbing" them, hence the name of the gametype and mutator.
Instead of the usual blueish-purple beam, a powered up Shock Rifle will shoot a red beam or, if used on the blue team in Unreal Tournament 2003 or later, deep blue beam. The weapon's alternate fire will function in exactly the same way, except in the case of Unreal Tournament's Assault gametype, where only the alternative fire can destroy objectives.
Depending on the game and mutator, the Instagib Rifle's beam is either stopped as soon as it hits an enemy player, or will burn right through every player it encounters, allowing instant Multikill awards. In the original Unreal Tournament the beam caused a small explosion at its point of impact. In Unreal Tournament 2003 and 2004, the weapon can be used with a sniper scope as alternate fire, making it utterly unstoppable at long range in the hands of a skilled sniper.
Tips and tricks Edit
- The Instagib Rifle does a lot, but not an infinite amount of damage, making it possible for characters with a lot of health to survive being hit, though this doesn't feature in the regular game. In UT2003 and 2004, using the Booster adrenaline combo to increase health and shield power to full can make the player survive a single hit (because damage is only 300 points). In the original UT, this is completely impossible, as the weapon deals somwhere around 16500 points of damage.
- In Unreal Championship 2: The Liandri Conflict, the SSR is, instead, a modified Sniper Rifle. The weapon is changed to no longer require ammo, meaning it has an infinite amount of shots. The alternate fire, like the Super Shock Rifle in 2004 with the Zoom Instagib mutator, allows its user to zoom.