FANDOM


Unreal1Icon UTIcon RTNPIcon UCIcon UT2003Icon UT2004Icon UC2Icon UT3Icon UT4Icon

Team Deathmatch is a gametype found in all games in the Unreal series, with the exception of Unreal II.


Overview Edit

The rules of Team Deathmatch are nearly identical to Deathmatch, with one exception: players fight against each other on teams. The two teams will then fight to reach the score limit. In TDM, the primary objective is to amass more frags than the opposing team.

This concept of a team, combined with the rules of deathmatch, are the core of all other gametypes; the difference being added objectives like "Capture the Flag" or "Destroy the Power Core."

Maps are rarely made specifically for Team Deathmatch because TDM can be played on DM maps, and so a DM map will reach a larger audience. However, those that are targeted towards TDM are often larger than DM maps (but still smaller than maps for most other gametypes). An average playercount of about 8-16 is normal, but occasionally maps are made for 4-24 players. Maps which support more than 24 players are rare because of the immense size and the resulting time they take to create and the time they take to download.

Like in Deathmatch, most TDM maps are set inside or in a closed area, with a wide variety of themes. No vehicles or turrets are supported. Adrenaline is on and the translocator is off. Instagib is fairly popular for TDM.

TDM maps usually don't have superweapons, but when they do it's usually in a difficult-to-reach spot. Depending on the size of the map, there will usually be about 6-9 weapon types. Players usually spawn near weapons, but spawnpoints are also usually fairly far from each other and in somewhat protected areas (which mainly means that you probably won't spawn in the middle of an open floor). Spawnpoints are not team-specific.

Usually the number of hitscan weapons is approximately the same as the number of spam weapons. Common weapons include all standard "deathmatch" weapons. Low-level powerups are common and usually easy to find, but more powerful ones like the UDamage, Big Keg-O'-Health, and Supershield are either difficult to find or not implemented at all (usually smaller maps will not include them, but larger maps will).

Scoring Edit

To determine the winning team, the total frags (kills minus suicides) of each player on a team are added together and compared to the other team's frags; the team with the higher fragcount wins. This method means that a single awesome player can often carry a team, or conversely if teams are fairly even, a single weak player can drag the rest down.

Maplists Edit

Deathmatch maps for Unreal
DmArizaDmCurseDmDeathFanDmDeck16DmElSinoreDMfithDmHealPodDmMorbiasDmRadikusDmTundra
Bonus Packs: DmBayCDmCreekDM-CybrosisDmDespairDmEclipseDmKrazyDM-LettingDmLockeDM-LoxiDM-MojoDmMorbfanzaDmScruularDM-ShrapnelDmSplashDM-TwilightDmVilla
Deathmatch maps for Unreal Tournament
DM-BarricadeDM-CodexDM-ConveyorDM-Curse][DM-Deck16][DM-FetidDM-FractalDM-GothicDM-GrinderDM-HyperBlastDM-KGalleonDM-LiandriDM-Morbias][DM-MorpheusDM-OblivionDM-PeakDM-PhobosDM-PressureDM-PyramidDM-StalwartDM-StalwartXLDM-TempestDM-TurbineDM-TutorialDM-Zeto
Bonus Packs 1-4: DM-AgonyDM-ArcaneTempleDM-BishopDM-CloserDM-CraneDM-Cybrosis][DM-Grit-TOURNEYDM-HealPod][DM-MalevolenceDM-Mojo][DM-Shrapnel][DM-SpaceNoxxDM-Viridian-TOURNEY
Console maps: DM-BabylonDM-BlockPartyDM-BrickyardDM-CanyonFearDM-CoagulateDM-ColdSteelPressureDM-CoreDM-DamnationDM-DepotDM-DustDM-FluxDM-GearBoxDM-GirderDM-GoogleDM-HalberdDM-HoodDM-IndustrialDM-InfernalDM-InstinctDM-LoathingDM-MegaplexDM-NebulaDM-NeoTokyoDM-OutskirtsDM-PaladinDM-PantheonDM-Sector9DM-SingularityDM-SorayamaDM-StationControlDM-Underlord
Chaos UT GOTY maps: DM-CUT_EclipseDM-CUT_ProxykingDM-CUT_SkullMoonDM-CUT_StorageAlphaDM-CUT_TheBellTollsDM-CUT_WeaponsOfChaosDM-CUT_WeaponsOfWar
Chaos UT Beta 4 maps: DM-CUT_DM4DM-CUT_JailHouseDM-CUTA_BridgeDM-CUTA_CerebroDM-CUTA_ChaosArenaDM-CUTA_Pillar
Deathmatch maps for Unreal Championship
DM-AntalusDM-AsbestosDM-CompressedDM-Curse3DM-Flux2DM-GaelDM-InsidiousDM-MoltenDM-Osiris2DM-SG1DM-SG2DM-SG3DM-Vidona
Bonus Pack: DM-Aqua_MortisDM-InfernoDM-LeviathanB
Deathmatch maps for Unreal Tournament 2003
DM-AntalusDM-AsbestosDM-CompressedDM-Curse3DM-Flux2DM-GaelDM-InfernoDM-InsidiousDM-LeviathanDM-OceanicDM-Phobos2DM-PlungeDM-SerpentineDM-TokaraForestDM-TrainingDay
Bonus Packs: DM-1on1-CrashDM-1on1-MixerDM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2DM-IcetombDM-InjectorDM-IronDeityDM-Rustatorium
Deathmatch maps for Unreal Tournament 2004
DM-1on1-AlbatrossDM-1on1-CrashDM-1on1-DesolationDM-1on1-IdomaDM-1on1-IrondustDM-1on1-MixerDM-1on1-RoughineryDM-1on1-SerpentineDM-1on1-SpiritDM-1on1-SquaderDM-1on1-TriteDM-AntalusDM-AsbestosDM-CompressedDM-CorrugationDM-Curse4DM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2DM-Deck17DM-DesertIsleDM-Flux2DM-GaelDM-GestaltDM-GoliathDM-HyperBlast2DM-IcetombDM-InfernoDM-InjectorDM-InsidiousDM-IronDeityDM-JunkyardDM-LeviathanDM-MetallurgyDM-Morpheus3DM-OceanicDM-Phobos2DM-PlungeDM-RankinDM-RrajigarDM-RustatoriumDM-SulphurDM-TokaraForestDM-TrainingDay
Bonus Packs: DM-BP2-CalandrasDM-BP2-GoopGod
Deathmatch maps for Unreal Championship 2: The Liandri Conflict
DM-AcidRainDM-ApexDM-AscensionDM-AxonCompressorDM-AzureDM-ColdFusionDM-DeadboltDM-DecayDM-DeepCoreDM-EternalDM-FuryDM-HorizonDM-LegacyDM-MeridianDM-Morbias3DM-NexusDM-PhoenixDM-PraxisDM-RemnantDM-SolarFlareDM-SovereignDM-TempestDM-UndertowDM-Whisper
Bonus Pack: DM-EvilHandsDM-Sever
Deathmatch maps for Unreal Tournament 3
DM-ArsenalDM-BiohazardDM-CarbonFireDM-DeckDM-DefianceDM-DeimosDM-DieselDM-FearlessDM-GatewayDM-HeatRayDM-RisingSunDM-SanctuaryDM-SentinelDM-ShangriLa
Bonus Packs: DM-DarkMatchDM-EdenIncDM-KBargeDM-MorbiasDM-OceanRelicDM-Turbine
Deathmatch maps for Unreal Tournament 4
DM-ASDFDM-BackspaceDM-BatrankusDM-BioTowerDM-CannonDM-ChillDM-DeadfallDM-DeckTestDM-FocusDM-KapowDM-LeaDM-MorbiasTestDM-NickTest1DM-Outpost23DM-SaltDM-SandDM-SidCastleDM-SoloDM-SpacerDM-TempleDM-UnsavedDM-Underland

Tips and tricks Edit

  • Because of the size difference, TDM maps tend to be more open than cramped. This means that hitscan weapons are often dominant. Also, "team tactics" are supported which means that players often travel in groups for security and firepower. Often one player will use a sniper, shock rifle, or minigun while the other will typically use one of the other weapons to provide a balance between hitscan and semi-spam. The down side of this supportive method is that traveling too closely can result in splash damage effecting multiple teammates.

Trivia Edit

  • Unreal II has a partially completed, but still working version of Team Deathmatch that seems to have been cut from development. It is only accessible through a trainer.
  • Team Deathmatch, like Deathmatch itself, has been with the UT series since the beginning, and is likely to remain in any future versions of the game.

Manual descriptions Edit

"Identical to Tournament DeathMatch, except players join one of up to four teams and attack only enemy team members."
UT manual
"Team Deathmatch is just like regular Deathmatch, except that the players in the map are split up into two teams. A team's score goes up one point every time a player from the other team is killed. The team that reaches the predetermined score wins the match."
UC manual
"Join your teammates in the quest for battlefield supremacy. The team that kills the most enemy players is judged the winner."
UT2004 manual
"Deathmatch with allies. Whichever team records the most frags wins."
UC2 manual
"Team-based deathmatch action."
UT3 manual

Gallery Edit

External links and references Edit


See also Edit


Gametypes for Unreal
Single playerCooperative multiplayer
DarkmatchDeathmatchKing of the HillTeam Deathmatch
Unreal Mission Pack: Return to Na Pali Single player
Cloak MatchGravity MatchMarine MatchTerran Weapon Match
Gametypes for Unreal Tournament
Unreal Tournament Single player
AssaultCapture The FlagDominationLast Man StandingTeam DeathmatchTournament Deathmatch
GOTY edition: Rocket Arena: UTChaos UT
Gametypes for Unreal Championship
Unreal Championship Single player
Bombing RunCapture the FlagDeathmatchDouble DominationSurvivalTeam Deathmatch
Gametypes for Unreal Tournament 2003
Unreal Tournament 2003 Single player
Bombing RunCapture the FlagDeathmatchDouble DominationInvasionLast Man StandingMutantTeam Deathmatch
Gametypes for Unreal Tournament 2004
Unreal Tournament 2004 Single player
AssaultBombing RunCapture the FlagDeathmatchDouble DominationInvasionLast Man StandingMutantOnslaughtTeam DeathmatchVehicle CTF
Gametypes for Unreal Championship 2: The Liandri Conflict
Unreal Championship 2: The Liandri Conflict Single player
Capture The FlagDeathmatchNali SlaughterOverdoseSurvivalTeam Deathmatch
Gametypes for Unreal Tournament 3
Unreal Tournament 3 Single player
BetrayalCapture The FlagDeathmatchDuelGreedTeam DeathmatchVehicle CTFWarfare
Gametypes for Unreal Tournament 4
BlitzCapture The FlagDeathmatchDuelInstagib CTFTeam DeathmatchTeam Showdown

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.