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Tim Sweeney is a programmer and the founder of Epic Games. He's also well known for being the man behind the different iterations of the popular Unreal Engine.


Bio Edit

"There is some tendency to anoint a few programmers in the game industry as superstars. It isn't really fair; there are surely superior programmers toiling in obscurity in various places, but Tim and I both get the treatment to some degree. It has been a long time since the 'heroic age' of game programming where a single programmer really did make most of the difference on a project, but Tim was there doing hard core low level programming with the best of them, and he has continued to string together wise decisions and good leadership over more than a decade of successful products since.
In an industry well known for having its share of large egos, it was especially telling to see Tim once jokingly refer to himself as 'Carmack MX' when talking about hardware product branding."
- John Carmack[3]

Sweeney was born to a father with a classified government job and a mother who raised three sons and worked in a flower shop. He grew up in an idyllic part of rural Maryland, swallowed all-too-soon by urban sprawl from Washington, D.C. In his youth, he built go-karts and dreamed of a career making complicated machines. His oldest brother Steve moved out to California to work in the early computer industry.

"I saw it as this glamorous lifestyle, and from that, you can tell what a geek I am."
- Tim Sweeney

Having been programming games since an early age, Sweeney established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland. Epic got its start when Sweeney created ZZT, the company's first game, released as a shareware in 1991. In interviews Sweeney has credited that game's success with fueling the early growth of his company. Sweeney later worked on the Unreal Engine, used in the Unreal series and multiple other video games of different genres.

In spite of his (self-confessed) social awkwardness, according to Mark Rein, Tim is not only good at programming, but he's also the main reason why Epic Games had always a strong lineup of talent, as he was a good recruiter. He's also, according to , vehemently opposed to patents, and a fan of sharing and opening information, a philosophy that is also shared by .[3]

In 2005, Sweeney attended Wake Tech Community College Digital Game Xpo as a guest speaker. He showed a demo of the Unreal Engine and talked about 3D Buzz's book "Mastering Unreal Technology: The Art of Level Design".[4] Wired magazine awarded him a Rave Award in 2007 for his work on Unreal Engine 3.

Works Edit

Trivia Edit

External links and references Edit

  1. "Special Awards Details"
  2. "Epic Games' Tim Sweeney to receive lifetime achievement award at GDC" @ VentureBeat
  3. 3.0 3.1 "The Quiet Tinkerer Who Makes Beautiful Games Finally Gets His Due" @ Kotaku
  4. "EPIC Games to Demo Unreal Engine 3 at Digital Game Expo in June" @ Cision

See also Edit

Creators
Companies
Digital ExtremesEpic GamesLegend EntertainmentMidway GamesStraylight ProductionsStreamline StudiosUTPG
People
Alan 'Talisman' WillardAlexander BrandonAndrew SegaBastiaan FrankCedric 'Inoxx' FiorentinoCliff BleszinskiDan GardopéeDave EwingDavid KelvinElliot 'Myscha' CannonJames SchmalzJeremy WarJesper KydJim BrownJuan Pancho 'XceptOne' EekelsKevin RieplMark ReinMatthias WorchMichiel van den BosNick DonaldsonPeter HajbaPhil ColeRich 'Akuma' EastwoodRom Di PriscoScott McGregorShane CaudleSidney 'Clawfist' RauchbergerStarsky PartridgeSteven PolgeWarren MarshallWill Nevins