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Unreal is a series of first-person shooter video games developed by Epic Games. The series is widely known for its exhibition of the Unreal Engine, a game engine that was first showcased in the original game. The series started as a primarily single-player game, but the first installment's multiplayer successor, Unreal Tournament, saw such great success that the series has since been largely based on multiplayer gameplay.

Following the commercial success of Unreal Tournament, the series has mainly been comprised of arena first-person shooters, with head-to-head multiplayer deathmatches being the primary focus of the games. The Unreal universe is primarily set in a science fiction environment, with players competing against others across different arenas in fast-paced FPS combat. To date, the Unreal series has been very successful, selling more than 15 million units worldwide.

Games[]

UnrealReleaseTimeline

Unreal[]

Unreal Tournament[]

Unreal Championship[]

Compilations[]

Main article: Compilations
  • Totally Unreal (2001) contains Unreal, Unreal Mission Pack: Return to Na Pali, and Unreal Tournament, along with content patches and community mods that were previously released for free download.
  • Unreal Anthology (2006) contains Unreal Gold, Unreal Tournament, Unreal II: The Awakening, Unreal Tournament 2004, and a bonus soundtrack CD.[1] However, missing from Unreal Tournament are the improved S3TC textures which came with the original release of the game. Also, the internet connectivity of Unreal in this collection is isolated by having a master server different from that of the original game.

Spin-offs[]

Unreal Tournament was launched in direct competition to Quake III Arena, and was similarly focused on multiplayer action. UT improved upon the mod-friendly nature of its predecessor with the inclusion of support for "mutators", which allowed users to selectively insert game code modifications without the need for a total conversion. Small mods, such as ones adding weapons or power-ups, could be seamlessly combined according to the player's desires. Players could then use a simple dialog box to enable or disable the mutator.

Unreal Tournament 2003 had a name change from the expected Unreal Tournament II in order to imitate traditional sports-based video games, where annual releases are typical. As part of Epic Games' strategy of porting the Unreal engine to other platforms, UT2003 was ported to the Xbox as Unreal Championship, with several gameplay changes intended to make the game more appealing to console audiences. Taking that idea further, Unreal Championship 2: The Liandri Conflict was created exclusively for the Xbox, and includes gameplay elements not seen in any other Unreal games, for example an emphasis on melee weapons and the encouraged use of third-person perspective.

Gameplay[]

Movement[]

The Unreal series's movement and jump mechanics are one of the many things that set the series far apart from the other FPS games. While most games have the simple "jump" and "duck" commands, Unreal is one of the very few games that has a "dodge" mechanic. The dodge is performed by pressing any direction key twice in rapid succession. After inputting the command, the player will do a fast jump in that direction; while the idea is simple, it has added a whole level of playing style, making it much more fast-paced and requiring one to have excellent aiming (at higher levels of play at least). Wall-dodging and double jumping were added to the series in UT2003, adding yet another twist to the entire gameplay style. The dodging mechanics were tweaked in UT3, making for more ground-based combat instead of Superman-like aerial acrobatics.

Setting[]

Following the Human-Skaarj War, Earth's cities lay in ruins. When the New Earth Government tried to take control of these cities, they discovered many rebel groups, covertly funded by corporations such as Liandri, Izanagi, and Axon. Later, war had emerged to regain control of the ruined cities, causing conflict within the corporations.

The constant battles caused many casualties, reducing the already diminishing human population. One battle in particular caused the creation of the tournament, when Axon Research Corporation raided Izanagi's facility and retrieved the advanced Plasma Ion Tank being developed. This subterfuge started a huge chain of events which would make "consensual murder" legal.

LBX-7683[]

In the Unreal universe, LBX-7683 is a metallic asteroid in the Erican Cluster. It is mostly known for the artificial intelligence (AI) uprising that took place in the year 2283. The uprising was one of the few events in the history of the Unreal universe that resulted in a massive loss of human life.

The robotic miners on LBX-7683, equipped with the most advanced AI of their time and tired of their human creators, revolted. Led by the first official champion of the Liandri Grand Tournament, Xan Kriegor, they took control of the asteroid with minimal robot losses. They then began to replicate themselves and claimed the colony as their own sovereign world. Shortly thereafter, the former owners of the asteroid sent a squad of Liandri commandos to recapture LBX-7683. The commandos managed to destroy the main AI generators, rendering the robots unable to replicate. Following their defeat, most of the robots were put into a stasis matrix. The most powerful machine, Xan Kriegor, put up a spirited resistance to all attempts at memory wipes, but was eventually rewritten by Liandri for the purpose of fighting in the Tournament.

The other sentient machines held in stasis were reprogrammed for Liandri's personal corporate purposes around 2291. As soon as the New Earth Government legalized "consensual murder" to help minimize violence in the aftermath of the uprising, the underground Tournament became a professional sport with support and lobbying from Liandri; it would also create a more lucrative enterprise. Eventually, Liandri created a team with the newly reprogrammed machines, "The Corrupt," led by Xan Kriegor, to represent the robots.

Development[]

Unreal Engine[]

Main article: Unreal Engine

The Unreal game engine, simply called Unreal Engine, was seen as a major rival to id Software's Id Tech. Unreal came packaged with its own scripting language called UnrealScript, which allowed new mods (short for "modifications") to change or enhance gameplay. Like many other game engines, this added to the overall longevity of the product and provided an incentive for new and more development.

Unreal Tournament games allow for a wide range of gameplay modifications that the games refer to as "mutators" or "mods" (the latter usually implying a total conversion). Mutators tend to make only small changes to gameplay, including, but not limited to, new weapons and power-ups. Mods are larger changes that may include new game types and possibly specially designed maps for the new game types. Servers can be configured to automatically distribute mod files to clients who don't have them.

Unreal Editor, also called UnrealEd, is the level editor used to create levels for the series. It was also used for other games based on the Unreal Engine, such as Deus Ex and Lineage II, although it has changed along with the engine for later games. All Unreal games on the PC had the level editor included for free, and some third party Unreal engine games did the same with an edited and specialized version.

Well-known mods for UT include Tactical Ops, Killing Floor, Red Orchestra: Combined Arms, Alien Swarm, The Ball, Angels Fall First: Planetstorm, and Chaos UT.

You can also check it out for the Unreal Engine 5 Tutorial lesson just introduced by Epic Games. Unreal Engine 5 is expected to be released in 2022.

Reception[]

Based on the success of the Unreal series, Guinness World Records awarded the series with three world records. These records include, "First Console Game to Receive a Downloadable Patch",[2] "First Console Game to Support Player Modifications",[3] and "First Game to be Created Using the Unreal Engine".[4]

References and external links[]

  1. "UAMUSICMG06 | A history of Unreal MUSIC". Retrieved November 3, 2016.
  2. "First console game to receive a downloadable patch". Guinness World Records. Archived from the original on September 18, 2016. Retrieved November 3, 2016.
  3. "First console game to support player modifications". Guinness World Records. Retrieved July 28, 2017.
  4. "First videogame created with the Unreal Engine". Guinness World Records. Archived from the original on September 24, 2015. Retrieved 8 February 2015.
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