Unreal Championship is the third entry in the Unreal series, and the first launched for the Microsoft Xbox console. It was co-developed by Epic Games and Digital Extremes, and released on September 24, 2002. It was released only six days prior to the release of Unreal Tournament 2003, the fourth entry in the series.
The game is essentially a console version game of the PC-based Unreal Tournament 2003, developed specifically to take advantage of Xbox Live, Microsoft's online gaming service. In 2003 Unreal Championship was added to Microsoft's "Platinum Hits" line of Xbox games. It was followed in 2005 by Unreal Championship 2: The Liandri Conflict, also for Xbox.
Development history Edit
Release dates Edit
- November 12, 2002 - Original Xbox Release
- August ??, 2003 - Re-released under the Platinum Hits Xbox branding.
Game content Edit
- Main article: Unreal Championship Single player
The game features a single-player ladder similar to those of 2003 and 2004, where the player drafts a team and rise up in the Tournament ladder until the final matches. It also features six botmatch/multiplayer gametypes: Deathmatch, Team Deathmatch, Capture The Flag, Double Domination, Survival and Bombing Run. While CTF, BR and DDOM use their own set of maps, DM, TDM and Survival use the Deathmatch set of maps.
|Bombing Run maps for Unreal Championship|
|BR-Adrift • BR-Anubis • BR-Bifrost • BR-Disclosure • BR-EyeOfJahan • BR-IceFields|
|Capture The Flag maps for Unreal Championship|
|CTF-Chrome • CTF-Citadel • CTF-DE-LavaGiant2 • CTF-Geothermal • CTF-LostFaith • CTF-Maul • CTF-Orbital2 • CTF-OtarosRun • CTF-Smote|
|Deathmatch maps for Unreal Championship|
|DM-Antalus • DM-Aqua Mortis • DM-Asbestos • DM-Compressed • DM-Curse3 • DM-Flux2 • DM-Gael • DM-Inferno • DM-Insidious • DM-Leviathan • DM-Molten • DM-Oceanic • DM-SG1 • DM-SG2 • DM-SG3|
|Double Domination maps for Unreal Championship|
|DOM-Deserted • DOM-Frigid • DOM-ScorchedEarth • DOM-SepukkuGorge • DOM-Suntemple|
The game featured the same six races of Unreal Tournament 2003 with the same array of characters. Some of them were renamed and their bios changed, though.
The regular arsenal of Unreal Tournament 2003 can also be found here, with the exception of the Redeemer.
- Main article: Music#Unreal Championship
The game was not well received since it didn't offer many features that were promised, even though the game's box cover mentioned those features as available out of the box, or through future downloads. This disappointed many buyers.
- Unreal Championship is the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games.
- It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles, which were indeed set to appear in Championship, as the beta version of BR-IceFields can attest. But memory constraints and map sizes prevented them to appear here.
- Apparently, user-made custom content was considered, but due to a lot of "cross-platform issues" it couldn't be included into the game.
- At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster. If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with auto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was "Memphis," which combined with the Anuban class' air control boost, make the rocket glitch somewhat easier to dodge. There is an assortment of maneuvers a player can do to avoid being hit, but they are difficult and therefore annoying. When Digital Extremes halted development on the game, the spamminess of the rocket glitch came to be considered one of the biggest reasons that the game's online community failed shortly after the patch was released.
- ↑ Starsky Partridge - Credits at MobyGames
- ↑ 2.0 2.1 2.2 PlanetUnreal's interview to Juan Pancho 'XceptOne' Eekels and James Schmalz.
- Unreal Championship @ Wikipedia
See also Edit
|Unreal series: Unreal • Return to Na Pali • Unreal II|
|Tournament series: Unreal Tournament • UT2003 • UT2004 • UT3 • UT4|
|Championship series: Unreal Championship - Unreal Championship 2|