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Unreal Tournament

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Unreal Tournament (also known as UT99 or simply UT) is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive. Retrospectively, the game has also been referred to as UT99 or UT Classic to differentiate it from its numbered sequels. The game is based on the same technology that powered Unreal, but the design of UT shifted the series' focus to competitive multiplayer action, a trend at the time: id Software's Quake III Arena was released only ten days later.

Unreal Tournament was designed as an arena FPS, with head-to-head multiplayer deathmatches being the primary focus of the game. The game's single-player campaign is essentially a series of arena matches played with bots. For team matches, bots are again used to fill the roles of the player's teammates. Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players.

UT is known and widely praised by critics and players alike- for its bot A.I., the product of programmer Steve Polge who had earlier risen to fame by designing the Reaper Bot for Quake II, one of the earliest examples of an effective deathmatch bot. The player can choose a bot skill level (anywhere from "Novice" to "Godlike") or set it to automatically adjust to the player's performance. Bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth.

Game typesEdit

Game ladder

UT99 single player game ladder

The standard single player game consists of five game types, featured as a ladder of sequential maps. They are Deathmatch, Domination, Capture the Flag, Assault and Challenge. Three wins in one ladder opens the next one. These game type ladders are considered as the template ladder for other sequels like UT2003, UT2004, Unreal Championships and UT3. Certain maps of UT99 are reintroduced in other versions with heavy or little changes, most notably the Facing Worlds map for CTF.

Team Deathmatch and Last Man Standing are available for practice and multiplayer sessions only.

Note: The names of ladder maps, enemy bots and enemy teams listed here are the ones as featured in v400. GOTY and other bonus pack editions can feature a slightly different set of contents


A classic "every-man-for-himself" player vs. player combat. The objective is to out-frag all opposing players. Every player is given an Impact Hammer and an Enforcer to begin with. The player who achieves the frag limit first, wins. Suicidal kills reduce your frag count by one. The deathmatch ladder is featured twice - in the beginning of the game, with an enemy roster of humans, and in the Final Challenge which features an enemy roster of Cybernetic Warriors, including Xan.

Bonus Pack Maps

Console exclusive maps


Teams compete to locate and take control of a set of "control points" located at various areas on the arena. In order to win a Domination map, the player must cooperate with your friendly bots, take over the control points, earn 1 point for every 5 seconds a team dominates a control point and thereby, reach the score limit faster than the opponent team(s). Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues, until a player from another team occupies the space. The more control points one team holds, the faster it gains points. If one team controls all the three control points at a time, the opposing team does not receive any score points, until they regain control over at least one control point. A Translocator, which enables a bot to be teleported to an assigned spot, is available as a default weapon, along with the Impact Hammer and Enforcer.

In practice mode, up to four teams (Red, Blue, Green and Gold) can be assigned to compete against one another to take over the control points.

Bonus Pack maps

Console exclusive maps

Capture the FlagEdit

A team game to capture the enemy flag. Players compete to infiltrate the enemy base, capture the enemy flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective. The bots are given a Translocator along with default starter weapons. If a flag carrier teleports using a translocator, the flag will be dropped.

Bonus Pack maps

Console exclusive maps


This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a countdown timer and a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, etc. The team who first attacks then defends, and attempts to defend for the entire time they attacked. This means one key element-speed. The faster the first team completes their attack, the lesser time they need to defend. If they can defend their base till the last second, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.


Team DeathmatchEdit

Teams compete together to out-frag the opponent team. Like Domination in this version–and unlike subsequent releases–four teams are allowed: Red, Blue, Green and Gold.

This gametype is not a part of standard single player mode. Default and unused Deathmatch maps can be used.

Last Man StandingEdit

Similar to Deathmatch, but the objective here is to remain alive longer than your opponents, by putting an emphasis on number of deaths rather than kills. Players start with all weapons available, fully loaded, and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives they lose and have to wait as spectators until the match ends. Suicidal deaths also take its toll.

This gametype is not a part of standard single player mode.


Various weapons are made available for single player as well as multi-player mode.


A number of teams, mainly classified as factions of commandos and soldiers, appear as opponents.


In-game Achievements: Various in-game achievements are available in the game. They are notified by the announcer, right after you get them. Note that getting or failing to get any of them do not affect the gameplay, and are not recorded in your profile.

  • First Blood: The first player to score a frag gets the First Blood announcement.
  • By fast fragging: These are achieved by killing as many enemies as possible in quick succession. The reward level is reset if the kill isn't made fast enough, or you get killed.
    • Double Kill: When you kill two enemy bots quickly enough, or at a time.
    • Multi Kill: When you kill three enemy bots.
    • Ultra Kill: When you kill four bots.
    • MONSTER KILL!!!: When you kill five enemy bots. The announcement is made after every fast-kill from here.
  • By fragging multiple people without dying: These are achieved by killing a certain number of enemies without you getting killed in the fragging process. Your current "killing spree" level will also be announced to the other players when it is achieved, as well as when it's ended by another player or via suicide. The reward level is reset if you get killed.
    • Killing Spree: You kill 5 enemy bots without dying.
    • Rampage: You kill 10 enemy bots.
    • Dominating: You kill 15 enemy bots.
    • Unstoppable: You kill 20 enemy bots.
    • Godlike: You kill 25 enemy bots.
  • By fragging method: Only a headshot can be executed as a special kill worth an announcement. It can be achieved only by using a Sniper Rifle or a Ripper shot launched at your opponent's neck.
Ut99 trophies

UT99 trophies in the Trophy Room

Ladder Achievements: For every ladder you complete, a trophy will be earned. There are five trophies to be won, which are displayed in the Trophy Room.

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