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Synopsis

After besting Jester, Reaper meets Malcolm at the Izanagi headquarters.

Reaper: "Nice office"
Malcolm: "Some crib, huh?"

(Malcolm approaches Reaper)

Malcolm: "Name's Malcolm."
Reaper: "Reaper."
Malcolm: "Izanagi hired me to run Special Ops."
Reaper: "That can't be cheap."

(Both of them walk outside while talking)

Malcolm: "Sounds like you know my rep."
Reaper: "Yeah, who doesn't? Most grand tournament trophies, ever. Leader of Thunder Crash, AKA 'Thunder Cash'..."
Malcolm: "Aight, I get it."
Reaper: "...all of which makes you a highly decorated... civilian."
Malcolm: "I've run 'Thunder Cash' in the wackest conditions the Liandri could dream up... magma-filled volcanoes, zero gravity, fucked-up aliens, you name it. This shit here's a cakewalk."
Reaper: "So that makes you a general."
Malcolm: "Now, but the respawners completely changed the war... And nobody knows spawners like a tourney champ."
Reaper: "Fair enouigh. So what do you want with me?"
Malcolm: "Izanagi bosses want surgical strikes to win this war."
Reaper: "And they're cost-effective."
Malcolm: "Yeah. Small team like yours, knows how to work together - a real asset..."

(Here's where the things start to get... tense...)

Reaper: "Heh, a real disposable asset."
Malcolm: "Read it how you want. But now your team's with SpecOps."
Reaper: "So the Ronin have a master, huh?"
Malcolm: "Damn, son, you ever shut up? We're goin' to war and I need you in my crew."
Reaper: "Why? The Necris are the real threat, not the Axon."
Malcolm: "They started this, wantin' our Tarydium. And we need their gear if we're gonna flex on the Necris."
Reaper: "Fine. We'll be ready."
Malcolm: "Listen. I heard what happened to your colony. I know you want blood. This job gets you there faster. Trust me."

Then starts the battle against Axon.

Characters

Level list

Route breakdown

Act II Route breakdown
DM-ShangriLa
CTF-Reflection
WAR-Sinkhole
WAR-MarketDistrict
WAR-TankCrossing
VCTF-Kargo(*)
CTF-Hydrosis WAR-Torlan
CTF-Hydrosis
VCTF-Suspense
WAR-Downtown
WAR-Torlan
VCTF-Suspense
WAR-Serenity
WAR-Downtown
VCTF-Suspense
WAR-Downtown
DM-Defiance
WAR-Serenity
VCTF-Suspense
WAR-Downtown
DM-Defiance
WAR-Serenity(***)
VCTF-Kargo
DM-Diesel
WAR-Torlan
DM-Diesel(**)[*]
VCTF-Kargo
WAR-Serenity
WAR-Torlan
DM-Defiance
WAR-Torlan
VCTF-Kargo
DM-Defiance
- WAR-Serenity
VCTF-Kargo
WAR-Torlan
- DM-Defiance
VCTF-Kargo
WAR-Serenity(***)
DM-Diesel(**)[*]
VCTF-Kargo
WAR-Serenity
End of chapter

Cards

  • (*) Tactical Diversion: Reduces the number of opponents in the next match by 2.
  • (**) Enhanced Respawners: Increases your starting health in 25. In order to obtain it, you must come from 2.1.1 or 2.1.2.
  • (***) Iron Guard Reinforcements: Gain 2 Iron Guard allies in the next mission.

Unlockable characters

  • [*] Lauren: In order to obtain her from 2.1.1.2, you must come from 2.1.1 or 2.1.2.

Trivia

Gallery


External links and references


See also


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