FANDOM


This is a list of guidelines which are meant to show how pages are supposed to be formatted and shown on the wiki. These are all accompanied with shells for quick copypasting.

These guidelines will change without notice as we improve the wiki and the presentation of its information, so be sure to check this page regularly.

Characters

Basic layout for character pages. Things to bear in mind:

  • Remember to read the Character infobox documentation.
    • Fields that must be filled in the infobox: Status (accepted values: Dead, Undead, Missing, Alive), Gender, Race and Affiliation.
      • Affiliation must be a company, NOT a team, since these have their own field.
  • For the Quotes section, it's best to use the Quote and Dialog templates.

An example of a good Character page can be located here.

{{Character
|cutcontent=

|image=<tabber>U1=
|-|UT=
|-|RTNP=
|-|U2=
|-|UC=
|-|UT2003=
|-|UT2004=
|-|UC2=
|-|UT3=
|-|UT4=
</tabber>
|name=
|description=
|descauthor=

|status=Dead/Undead/Missing/Alive
|gender=Male/Female
|race=
|affiliation=
|team=
|team2=
|voiceactor=
|voiceactor2=
|voiceactor3=

|real_name=
|age=
|birthdate=
|birthplace=
|height=
|weight=
|deathdate=
|deathplace=

|occupation=

|accuracy=
|aggresiveness=
|agility=
|team_tactics=
|weapon_preference=
|mass=
|ground_speed=
|base_movement=
|air_speed=
|starting_health=
|maximum_health=
|super_health=
|jumping_height=
|dodging_speed=
|weapons=
|combos=

|u1=
|ut=
|rtnp=
|u2=
|uc=
|ut2003=
|ut2004=
|uc2=
|ut3=
|ut4=
}}
'''Charactername''' is a character in ''[[game]]'' / the ''[[Unreal (series)|Unreal]]'' series.

__TOC__

== Bio ==

== Physical appearance ==
=== Clothing ===

=== Gear ===

== Quotes ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox characters|game=}}

Creators

Basic layout for the people involved with the creation of the games themselves (producers, designers, artists...). Things to bear in mind:

  • Remember to read the Creator infobox documentation.
    • First of all, is_company specifies whether the page is about a single person or a company.
    • The third group of fields (the one which starts with fka and ends at subsidiaries) should ONLY be filled if it's about a company (is_company is either "Yes" or "1").
    • The fourth group of fields (the one which starts with birthplace and ends with awards) should ONLY be filled if it's about an individual (is_company is NOT "Yes" nor "1").
      • For individuals (is_company is NOT "Yes" nor "1"), works_at, worked_at, worked_at2 and worked_at3 are about the current and former places of employment of the creator. The entries must be related with the Unreal franchise and the entry itself must NOT be linked. Same for occupation, occupation2 and occupation3.
  • Write above the {{Clear}} template on the Bio section.
  • For the Works section, you should create a table with the class "list". (Check the example article)

A good example of a Creator page can be found here.

{{Creator
|title=
|image=
|name=

|is_company=

|fka=
|status=Operating/Fused/Bankrupt/Defunct
|foundationdate=
|foundationplace=
|founders=
|defunction=
|headquarters=
|owner=
|key people=
|employees=
|subsidiaries=
|divisions=

|birthplace=
|birthdate=
|awards=
|works_at=
|worked_at=
|worked_at2=
|worked_at3=
|occupation=
|occupation2=
|occupation3=

|u1=
|ut=
|rtnp=
|u2=
|uc=
|ut2003=
|ut2004=
|uc2=
|ut3=
|ut4=
}}
'''Creator''' is a [type] who works for/who worked at [company].

__TOC__

== Bio ==
{{Clear}}
== Works ==

== Trivia ==

== External links and references ==
<references />

== See also ==

{{Navbox creators}}

Creatures

Basic layout for creatures (non-human NPCs and monsters) pages. Things to bear in mind:

  • Remember to read the Creature infobox documentation.
    • Fields that must be filled in the infobox: Type (accepted values: Monster, Enemy, Passive, NPC, Boss) and Race.
  • Appearances list the levels the creature appears. If the monster also appears in the Invasion gametype of Unreal Tournament 2003/2004, it should also be listed, as not every monster from Unreal and RTNP makes their appearance there.

A good example of a Monster page can be seen here.

{{Creature
|cutcontent=

|title1=
|image1=<tabber>U1/RTNP=
|-|UT=
|-|U2=
|-|UT200X=
|-|UC2=
</tabber>
|type=Monster/Enemy/Passive/NPC/Boss
|race=
|description=
|descauthor=

|affiliation=
|rank=

|height=
|weight=
|characteristics=

|health=
|armor=
|weapon=
|melee=
|projectile=
|abilities=

|u1=
|rtnp=
|u2=
|ut2003=
|ut2004=
|uc2=
}}
'''[Creature]''' is a creature found in ''[[game]]'' / the ''[[Unreal (series)|Unreal]]'' series.

__TOC__

== Overview ==

== Appearances ==

== Tips and tricks ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox creatures|game=}}

Events

This layout is for event pages. As they describe events already covered in other pages, this should be a recap of the event in question.

A good example of an Event page can be found here.

{{Event
|title=
|image=
|description=
|descauthor=

|full_name=
|beginning_year=
|ending_year=
|parties_involved=
|results=
}}
The '''[Event name]''' is an event spanning the [[Unreal (series)|Unreal series]].

== Overview ==

== Mentions ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox events}}

Factions (teams, corporations, etc)

Basic layout for faction (teams, corporations, etc.) pages. Things to bear in mind:

  • Remember to read the Faction infobox documentation.
    • Fields that must be filled in the infobox, unless cutcontent is set: Type (accepted values: Team, Corporation, Agency, Group, Cult, Race).
  • For teams, use the Roster section. For every other type of faction, use the Involvement in the games section, detailing which stuff they own and/or have created across the games.
  • For the teams, you should add one or more Team member pseudo infoboxes.
  • If the page is about a team, use the Teams navbox.

A good example of a Corporation page can be found here. A good example of a Team page can be found here.

{{Faction
|cutcontent=

|title=
|image=
|name=
|type=Team/Corporation/Agency/Group/Cult/Race
|description=
|descauthor=

|origin=
|leader=
|leader2=
|members=
|ranks=

|is_playable=
|tier=

|u1=
|ut=
|rtnp=
|u2=
|uc=
|ut2003=
|ut2004=
|uc2=
|ut3=
|ut4=
}}
'''[Faction]''' is a faction from ''[[game]]'' / the ''[[Unreal (series)|Unreal]]'' series.

__TOC__

== Overview ==

== Roster == OR == Involvement in the games ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox corporations}} OR {{Navbox teams|game=}}

Games

Basic layout for game pages. Things to bear in mind:

  • Remember to read the Product infobox documentation.
    • Only the first eight fields require some kind of value.
  • The Synopsis section should have the game's description from its official boxart or any other description, as well as a short explanation of what the game is about.
  • Some of the sections in the Game content section aren't present in the games (there are -officially- no vehicles in Unreal Tournament, for example), so they can be omitted safely.
  • In the Gamemodes section, there should be a Main article link to that game's campaign overview player (normally of the form "<game> Single player", for example "Unreal Tournament Single player"), unless the game has no such mode (such as Unreal Tournament 4). Therefore,
    {{Main article| Single player}}
    in the case of Unreal should be
    {{Main article|Unreal Single player}}
    .
  • The Maps section should use the Navbox for maps for each gametype so we don't need to manually add the maps and can update the list when needed (such is the case with Unreal Tournament 4).
  • The Soundtrack section should use the Music tables in order to display the soundtracks with the accurate data. For the future: the soundtracks should be moved to templates so they can be inserted in pages and we only need to modify only one source.
  • In the Reception section, add a Ratings infobox. It currently accepts only two metaratings, however there may be changes in the future.
  • The Essential Files section, instead of a linklist, should have links to the respective pages. For example, for Unreal Tournament,
    {{Main article|Essential files#}}
    and
    {{Main article|Bonus content#}}
    should be
    {{Main article|Essential files#Unreal Tournament}}
    and
    {{Main article|Bonus content#Unreal Tournament}}
    .

An example of a good Game page can be found here.

{{Product
|title=
|image=
|tagline=

|genre=
|modes=
|release_dates=
|media=
|rating=

|developers=
|publishers=
|distributors=
|designers=
|programmers=
|artists=
|composers=

|engine=
|platforms=
|native_resolution=
|version=
|system_requirements=
|input_methods=
}}

__TOC__

== Synopsis ==

== Overview ==

== Development history ==

=== Release dates ===

== Game content ==
=== Gamemodes ===
{{Main article| Single player}}

=== Characters ===

=== Weapons ===

=== Items ===

=== Vehicles ===

=== Teams ===

=== Monsters and creatures ===

=== Soundtrack ===

== Reception ==
{{Ratings
|gamerankings=
|gamerankingslink=
|metacritic=
|metacriticlink=
}}
{{clear}}
== Essential Files ==
{{Main article|Essential files#}}
{{Main article|Bonus content#}}
Here you can find a list of official and unofficial, yet essential, files for your game.

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox games}}

Gametypes

Basic layout for gametype pages. Things to bear in mind:

  • Read the gametype template documentation.
    • Place a "Yes" or "1" in the Team field in order to categorize the gametype as team-based, otherwise it will be categorized as non-team-based.
    • Place a "Yes" or "1" in the Has_timelimit field in order to categorize the gametype as timelimit-based.
    • goal_limit and the optional goal_limit2 accept seven values: Frags, Captures, Rounds, Score, Lives, Waves and Missions
  • For the maplists, just add one or more "Navbox maps" template with the gametype set on the one from the page.

An example of a good Gametype page can be found here.

{{Gametype
|title=
|image=<tabber>U1=
|-|UT=
|-|RTNP=
|-|U2=
|-|UC=
|-|UT2003=
|-|UT2004=
|-|UC2=
|-|UT3=
|-|UT4=
</tabber>

|goal_limit=Frags/Captures/Rounds/Score/Lives/Waves/Missions
|goal_limit2=Frags/Captures/Rounds/Score/Lives/Waves/Missions
|has_timelimit=
|team=

|description=
|descauthor=

|u1=
|ut=
|rtnp=
|u2=
|uc=
|ut2003=
|ut2004=
|uc2=
|ut3=
|ut4=
}}
'''Gametype''' is a gametype found in ''[[game]]'' / the ''[[Unreal (series)|Unreal]]'' series.

__TOC__

== Overview ==

== Scoring ==

== Maplists ==

== Tips and tricks ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox gametypes|game=}}

Items

Basic layout for item (health, armor, powerups, inventory, etc) pages. Things to bear in mind:

  • Read the Item infobox documentation for what each field does.
    • Fields that must be filled in the infobox: Item_type (accepted values: Inventory, Pickup, Key, Objective, Armor, Health).

A good example of an Item page can be found here.

{{Item
|cutcontent=

|title=
|image=<tabber>U1=
|-|UT=
|-|RTNP=
|-|U2=
|-|UC=
|-|UT2003=
|-|UT2004=
|-|UC2=
|-|UT3=
|-|UT4=
</tabber>
|item_type=Inventory/Pickup/Key/Objective/Armor/Health
|description=

|respawn_time=
|duration=
|ap_gain=
|hp_gain=
|ammo_count=

|u1=
|ut=
|rtnp=
|u2=
|uc=
|ut2003=
|ut2004=
|uc2=
|ut3=
|ut4=
}}
'''[Item]''' is an item found in ''[[game]]'' / the ''[[Unreal (series)|Unreal]]'' series.

__TOC__

== Overview ==

== Appearances ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox items|game=}}

Maps

Basic layout for map pages. Things to bear in mind:

  • Remember to read the Map infobox documentation.
    • Fields that must be filled in the infobox:
      • First of all, Cutcontent (if the map has been cut from a game) if you want to omit the values of these categories.
      • Then, set either the game field (for the specific game the map is in), or uc, ut2003, and/or ut2004 (if the map belongs to two or more of these games).
      • Finally, set author, author2 and/or author3, and the gametype.
    • Fill with full names (i.e. "Unreal Tournament" instead of "UT") both the Navbox at the end of the page and the "game" and "gametype" fields in the infobox.
  • In Single-player campaigns, you can omit the Map description section, as the Walkthrough section has already the description of the mission.
    • Use either Domination points (for Domination maps), Objectives (for Assault maps) or Link setups (for Onslaught and Warfare maps), not all of them at the same time.
    • For single-player missions (this includes the Ladder modes) use the Mission template.
  • For the Weapons section use the respective Weapon table: U1, UT, RTNP, UC, UT2003 and UT2004.
  • Read the WeaponsTable and PickupsTable documentations about how to add weaponry and itemry to a map.
  • Use the Translator template for translator entries in Single player maps.

An example of a good multiplayer Map page can be found here, while an example of a good single-player Map can be found here.

{{Map
|cutcontent=

|title=
|image=

|full_name=
|author=
|author2=
|author3=
|music=
|game= OR |uc= / |ut2003= / |ut2004=
|gametype=
|description=
|descauthor=

|player_count=
|arena_type=

|location=
|related_event=
}}

__TOC__

== Map description ==
{{clear}}
=== Domination points ===
=== Objectives ===
{{Mission
|title=
|image=
|description=
|name=
|main_objectives=
|optional_missions=
|time_limit=
}}
{{clear}}
=== Link Setups ===
{{clear}}
== Weapons and pickups ==
=== Weapons ===

=== Pickups ===

== Monsters ==

== Walkthrough ==
=== Quick Level Completion ===
=== Difficulty Differences ===

== Tips and tricks ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox maps|game=|gametype=}}

Mutators

Basic layout for mutator pages. Things to bear in mind:

  • Remember to read the Mutator infobox documentation.
    • Fields that must be filled in the infobox: Mutator_type (accepted values: Gimmick, Arena, Replacement, Other).
  • The description of what the mutator does goes inside of Overview.

A good mutator page can be found here.

{{Mutator
|cutcontent=

|title=
|image=<tabber>UT=
|-|UC=
|-|UT2003=
|-|UT2004=
|-|UC2=
|-|UT3=
|-|UT4=
</tabber>
|description=
|descauthor=

|mutator_type=Gimmick/Arena/Replacement/Other
|gametype=
|gametype2=
|gametype3=

|ut=
|uc=
|ut2003=
|ut2004=
|uc2=
|ut3=
|ut4=
}}
'''Mutator''' is a mutator found in ''[[game]]''/the ''[[Unreal (series)|Unreal]]'' series.

__TOC__

== Overview ==

== Configurable options ==

== Tips and tricks ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox mutators|game=}}

Settings

Basic layout for settings such as cities and planets. Thigs to bear in mind:

A good example of a Setting page can be found here.

{{Setting
|title=
|image=
|type=City/Planet/Facility/Spaceship
|description=
|descauthor=

|planet=
|status=Operating/Destroyed
|population=

|owner=
|status=Operating/Destroyed/Derelict
|designation=

|owner=
|status=Operating/Destroyed/Abandoned
|city=

|status=Operating/Destroyed
|planet_id=
|habitat=
|average_temperature=
|population=
|races=
|main_import=
|main_export=
}}

__TOC__

== Overview ==

== Appearances ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox settings}}

Vehicles

Basic layout for vehicle pages. Things to bear in mind:

  • Remember to read the Vehicle infobox documentation.
    • Fields that must be filled in the infobox: Faction (accepted values: Axon, Necris, Skaarj, Other) and Type (accepted values: Air, Ground, Hybrid, Turret).

A good example of a Vehicle page can be found here.

{{Vehicle
|cutcontent=

|title=
|image=
|name=
|description=
|descauthor=

|faction=Axon/Necris/Skaarj/Other

|health=
|seats=
|seat_functions=
|type=Air/Ground/Hybrid/Turret

|ut2004=
|ut3=
}}

__TOC__

== Overview ==

== Tips and tricks ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox vehicles|game=}}

Walkthroughs

Basic layout for main walkthrough pages. Things to bear in mind:

  • Remember to read the Walkthrough infobox documentation.
    • Fields that must be filled in the infobox: Game.
  • The sections Teams and Ladders are obligatory only in the Tournament and Championship games. The campaign games use Characters and Level list instead.
  • Read the TournamentTable and TeamsTable doc pages.

A good example of a Walkthrough page can be found here.

{{Walkthrough
|image=
|game=
|level_count=
|difficulty_levels=
|walkthrough_progress=
}}

__TOC__

== Synopsis ==

== Characters ==
== Teams ==

== Level list ==
== Ladders ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox walkthroughs}}

Weapons

Basic layout for weapon pages. Things to bear in mind:

  • Read the Weapon infobox documentation.
    • Fields that must be filled in the infobox: Type (accepted values: Energy, Projectile, Hitscan, Melee, Starting, Utility, Superweapon) and optionally type2 and/or type3.
  • Reuse the infobox. As seen in this page, you can use it for both multi-game weapons, single-game weapons, and variants of the multi-game weapon if you are careful with the data you introduce. This also allows you to add more categories (i.e. instead of writing "Energy,hitscan", the main infobox can have the type "Hybrid" and a game-specific one can have "Hitscan"). Every infobox, though, must have the type written.

A good example of a Weapon page can be seen here.

{{Weapon
|cutcontent=

|name=
|image=<tabber>U1=
|-|UT=
|-|RTNP=
|-|U2=
|-|UC=
|-|UT2003=
|-|UT2004=
|-|UC2=
|-|UT3=
|-|UT4=
</tabber>
|description=
|descauthor=

|type=Energy/Projectile/Hitscan/Melee/Starting/Utility/Superweapon
|type2=Energy/Projectile/Hitscan/Melee/Starting/Utility/Superweapon
|type3=Energy/Projectile/Hitscan/Melee/Starting/Utility/Superweapon

|manufacturer=
|ammunition=

|primary=
|primary rof=
|secondary=
|secondary rof=
|clip ammo=
|reload=

|weapon ammo=
|pickup ammo=
|maximum ammo=
|death message=

|u1=
|ut=
|rtnp=
|u2=
|uc=
|ut2003=
|ut2004=
|uc2=
|ut3=
|ut4=
}}

__TOC__

== Overview ==

== Tips and tricks ==

== Trivia ==

== Gallery ==
<gallery>
</gallery>

== External links and references ==
<references />

== See also ==

{{Navbox weapons|game=}}