Just a minor heads up, we started a Discord channel, so we can get on touch at everything regarding the Unreal Wiki and, of course, the Unreal games. We would like you to join us!
Discord is a software that combines the functionality of a text chat (think IRC) and voice communication (Skype, TeamSpeak, Mumble). The interface is simple and it's very easy to use. It works both in a web browser and as a standalone application for all major platforms (Linux/Windows/Mac/Android/iOS). Registration is not necessary. Unlike IRC you don't need to be constantly online or set up a bot to read everything that was said in your absence. Voice part is completely optional so shy people need not to worry.Read more >
Today is a very special day, indeed.
Before we start, click on the video above so you can get used to the athmosphere. :)
A day like today, but in 1998, a gaming company called Epic Megagames released a game that revolutionized the videogame world as we know it. We're talking, of course, of the original Unreal. From environments seldom seen in videogames of the era, to a creative set of weaponry, to monsters which put every gamer's reflexes to test (anticipating the Deathmatch boom the next year), the first Unreal game had everything.
The game brought us memorable moments such as the first time we saw an epic outdoors scenery after getting out of the Vortex Rikers, the first encounter with the Skaarj on the Rrajigar Mine, the Titan fight at the …
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Hiya! It's me again back with another Wiki news update!
We are on our way to reform the entire Achievement system. The old system didn't reward the users enough for contributing to the Wiki, and had some categories which were reworked. So we reformed it and, with each and every page now correctly categorized, we can finally reward properly the (registered) users for contributing to it!
In order to do so, we created achievement categories for each of the individual games, plus a category for the Lore articles, and we basically ended up covering the entirety of the Wiki! There are some minor pages in need of proper categorization (the ones related to the people behind the games) but are very few, luckily, and eventually we'll cover these as we…Read more >
Hello and welcome to UnrealTalk news, my name is PumpkinKnight Davis.
Today is a great day for the Wiki, as we have surpassed nothing more and nothing else than the 1000th. page created! Let's celebrate! YAY!!!
That doesn't mean, however, that every page has the necessary info. We still have a lot of stubs and work to do! As I've promised, here's the "general" resume. Hopefully I can do a better report in the upcoming days. The percentage is based on amount of stubs over pages in the category. And be also aware that a) we still have plenty of pages not created yet and b) the stubs don't discriminate by amount of info, so there are pages devoid of wikification or information in the same category as pages which only need an image or section fi…Read more >
After some long months... FINALLY! PUMPKINKNIGHT HAS COME BACK TO UNREAL WIKI!
As the first post of 2018, it is only fitting that we have a report of how the Wiki is faring. The good news is: it's doing very well! The unfortunate technical problems of the Liandri Archives are leaving us, at the moment, as the only wiki covering the Unreal universe as a whole. The good thing is, that enormous piece of internet history that is the Web Archive is helping us with the data. And having a good set of rules and templates on how the pages must look is helping us a lot too!. Just a year ago we barely overcame the 500 pages and now we're near the K! And we reached plenty of milestones. In the next days, and as the time allows me to do so, I'll guide yo…Read more >